Sillyduck
Private
I have always treated Forge of Empires as a game that does not require full-time commitment of the player. I have a full-time job, a kid, and a household to run. And judging by the average age of the players, I believe this is a typical story for most players.
While events add spice to the game, and something extra to look forward to while it's ongoing, they are becoming increasingly feature-rich, which makes substantial time-commitment a must if you want to do well. Combined with the frequency at which events are being dropped and the length of these events, FoE is increasingly becoming a game for serious gamers only. I think this is a mistake on Inno's part. Many players will increasingly come to realize that they simply cannot commit the kind of time required to do well.
With GE, GBG, PvP Arena, great buildings leveling, and the proposed Guild Raids, there are already enough things that can suck time out of the day.
Can we please do the following:
While events add spice to the game, and something extra to look forward to while it's ongoing, they are becoming increasingly feature-rich, which makes substantial time-commitment a must if you want to do well. Combined with the frequency at which events are being dropped and the length of these events, FoE is increasingly becoming a game for serious gamers only. I think this is a mistake on Inno's part. Many players will increasingly come to realize that they simply cannot commit the kind of time required to do well.
With GE, GBG, PvP Arena, great buildings leveling, and the proposed Guild Raids, there are already enough things that can suck time out of the day.
Can we please do the following:
- Design events so that they take no more than 30 minutes extra out of the average player's day
- Make events at most 3 weeks long
- Have At least 1-month gap between events