DeletedUser108792
3/9/18 Reset reloads damaged troops wrong sector opened when moved to another ie the one siege was finished on.
1. When there is more than one siege active at the same time, opening any other sector will see a copy of the other sector under siege, thus one cannot access the targeted sector. To explain further, one will see the siege army, defences and sector details for the other sector. This means one cannot lay a siege on any other sector, place a defence or kill a siege on the sector targeted. The only fix for this is to wait for the siege on the other sector to end or reload the maps. Reloading the maps doesn’t always fix the issue though.
Yes, happens quite often on the FE and TE maps for me. There is a siege on TE, and I see the black and grey flying swords on the FE map, usually rising out of the water. Totally through me off the first time until I figured out what it was. It continues even after refreshing. I shared a screenshot a while back with my guild. Not sure I still have it, but will look for it.Hi Gale thanks a million for your input. Just to ensure I note this right, is that when you can see swords flying up from another map or are you seeing something else? I'm finding it hard to picture this one, apologies
Yes, happens quite often on the FE and TE maps for me. There is a siege on TE, and I see the black and grey flying swords on the FE map, usually rising out of the water. Totally through me off the first time until I figured out what it was. It continues even after refreshing. I shared a screenshot a while back with my guild. Not sure I still have it, but will look for it.
But then how would I have play time?
Was this when you were playing with me?
Let me point out a large number of players play GvG in a passive context such as farming. Maybe they don't experience the bugs, doesn't men the bugs don't exist
I’ve been on the app for about 6 months now, building up my city, GB’s etc for the sole purpose of playing GVG once I’m strong enough and have a new laptop... Reading all these negative comments about issues with GVG are now making me wonder why I’m bothering
I do admit, they should really either get rid of GvG altogether or work on it until it is at least at running condition.
Solving GvG issues costs money (servers, development). Dumping out more events brings money (diamond sales). Inno's choice obvious.Support tickets were developed to address our needs as players... our needs are going unheard ...so we will continue to post tickets until we're heard. There is no improvement to GvG issues.
I just want to add as I did to the other GvG tread recently that even GvG is not the most attended part of FoE it still counters around the getimated chunk of 40-60K GvG players on average, perhaps more – Which includes the most dedicated players of FoE including all the top guild leaders and those who like the fighting, strategic, tactical and competitive side of the game – not to mention that team effort is required to obtain succes and that each player does play wihtout getting any fancy awards for their play and are also not asking for it. – Just the simple request that GvG works wihout so many bugs and lag problems.
Solving GvG issues costs money (servers, development). Dumping out more events brings money (diamond sales). Inno's choice obvious.
4th Sept....I was fighting on Contemp map and at end of fight I noticed some of my city defense army was missing....given that they are VF troops I know i didn't click on them by mistake while fighting CE...
4th Sep,,,,,Noticed alot of my troops missing from my inventory.
This thread was created for the topic of discussing the bugs in GvG. In order to make it easier for any relevant parties to look through the thread, find the info they need and any discussion relevant that may give clues to the bugs behaviour it'd be best if this thread stays on topic (the table on the OP also helps make it easier to navigate). While one could use the bug forum, you would have to create a individual thread for each bug reported, whereas this thread allows a better documentation and compilation of all GvG bugs and how often they occur.Okay if you say so it has to be true I am little informed about the rules an regulations on these specific forums.
But everything irrelevant for some goes for evaluation to the relevance thread?
This thread was created for the topic of discussing the bugs in GvG. In order to make it easier for any relevant parties to look through the thread, find the info they need and any discussion relevant that may give clues to the bugs behaviour it'd be best if this thread stays on topic (the table on the OP also helps make it easier to navigate). While one could use the bug forum, you would have to create a individual thread for each bug reported, whereas this thread allows a better documentation and compilation of all GvG bugs and how often they occur.
The relevance thread was made so instead of deleting anything too off topic those conversations have a place where they can remain intact and viewed. They are not being moved to be evaluated, they are being moved so you can keep your conversation.
A revolution, have you lost your mind? This is a business not government and we're it's customers not it's people!