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[Bug Feedback] GvG: Enough is Enough

DeletedUser105522

Thank you griaxe for your input we will update the main table shortly to include it
my pleasure... hopefully this outcry will push Inno to fix (improve) GvG...but i am not so optimistic guys.... seems like there is no money in GvG for innogames... they put 90% of their development resources on events to benefit the most from clients (us)... simply by looking at the phone app we can see that even after what, 3 years (not 100% sure ) there is no GvG introduced on the app...only on PC.
so i am really not optimistic. lol
but we can always try and in worst case to quit the game when fed up... let "sim city" people take over the game! :D
 

DeletedUser2438

Since this thread has started there seems to have been a slight improvement in GvG, more so when placing sieges. Last night however i was getting flashes of the previous sectors siege/army when trying to siege a new sector. I do enjoy the game of hide and seek when placing DA's though, click to place the DA and then boom they've vanished, not where you've tried to place them but in a totally different sector that has DA slots unlocked! There is a 'buzz' element to GvG which keeps it interesting, especially when it's frantic at times, but the frustration of the problems far outweigh this and i can see why so many players don't play it anymore.
 

DeletedUser99438

Since this thread has started there seems to have been a slight improvement in GvG, more so when placing sieges.

Hi Markee
Thanks for your feedback buddy :) much appreciated.

I do wonder if that will change when we enter a war. Currently resets are not seeing the same numbers of fighters from all sides, on our world. On days where more fighters appear there are more of the older issues.


PS sorry guys I will update what happened over night to the table soon and Joesoap no fault is irrelevant.
 

DeletedUser105054

Not sure if I have any specifics although have experienced all or some of the listed issues. I rarely fight at reset, get 5 or 10 from each 'side' on and the thing becomes a shambles with only internet speed and hovering waiting to click being the difference. It all goes pear shaped with more than a few players, madness from an online game with thousands of people. When not at reset I find often the display does not show the sector being reduced - pips stay the same although armies are being defeated. Eventually the sector is won but the siege still shows until you move maps or close gvg. I have seen similar problems to above re the logs, often seems pretty random what is written to those but I guess there is a logic. But tbh there are many issues with GvG anyway IMO which make it not a terribly useful part of the game - although it has been fun in the past. Like for example sieges always 0%. Get 10 on (like my friend griaxe :) ) and the siege is dead before you can blink. At least an attacker should get some 0% from the guild level or personal or something. That coupled with the race/volume issues make it so uneven it's pointless (IMO ofc)
 

DeletedUser107583

Kudos to all of you that are trying to push for improvement to the game. All Inno seems to care about is making the money and doesn't give a crap about the views of the players. Sales are slow? ok bring an event or start a new world. Improvements in GvG is way overdue. Lets hope this attempt leaves the forum now! Great work ER and all others that started this
 

DeletedUser108239

1/9/18- EN world. Removed high era troops & selected & paced lower era troops for DA’s - original high era troops came back in the selection box.
1/9/18 - H world - as above.
2/9/18 - AA map did not update for drops or sctors when taken.
Strange bleed through of ‘attack’ bars from ‘somewhere else’ (green/red pip bar floating accross a sector)
 

DeletedUser113088

Same in my experience. I've sent in a number of tickets on the lag and buggy nature for laying sieges when a certain former longtime #1 guild is present.


To the Developers of Forge of Empires

We write once again to express our disdain at the lack of consideration that is shown toward fixing the crippling issues that prevail within the Guild vs Guild aspect of this game. Many of these issues have been reported several times, through multiple mediums, over the last three to four years, but no fix has yet been proposed. These issues are ever increasing and worsening with time and it is now near impossible to take any fluid action on these maps.

Guild vs Guild is an important aspect of the game to many of us, for some it is the only reason we play. The Guild vs Guild issues have seen the end of many good, longstanding players in the past. No amount of “events” or “guild expeditions” will be able to replace this aspect of the game for the avid GvGer. No doubt, if Guild vs Guild is taken from the equation completely, many more will leave. It is no longer acceptable to us, to have to play a game under such horrendous and frustrating conditions, indefinitely. We’ve been waiting patiently for three to four years and this in and of itself is an unacceptable period of time.

Thus, we urge you to make it a priority to fix some of the most crippling issues that are preventing a fluid and fair game on Guild vs Guild. In your consideration of this issue, we refer to you a statement made by Stefan Walter in July 2017 article of Pocket Gamer .biz.

“A big part of it is listening to players, and being open to information that comes from all sides ... We try and keep our core as it is, because we still have those players who have followed us for so long. You can't implement something which totally breaks their experience.”

It should be noted: We do not feel listened to regarding this issue, we have never felt listened to, and you are totally breaking the experience of loyal and longstanding players. We urge you to take notice and fix the game we love.

[New Edit:
To be fair it should also be noted that while we can appreciate that Innogames have made attempts to improve the GvG issues over the years, majoritively those improvements have not positively impacted the quality of the gameplay from at least some of the players perspectives. Rather, in practise what has been seen is conditions that worsen with every “update” or “event” and with every passing year, until we’re left with multiple bugs and a virtually unplayable game. Some of the issues that were stated in the initial letter were being reported from as early as the year 2015 and are still being experienced today, while others are relatively new. All outlined have been experienced by numerous players, are not isolated to a few individuals and have caused great difficulty in ability to play the game. In light of these facts, we could only be of the view that the issues are not being addressed appropriately. From our perspective, there was no improvement to GvG for at least three years.]


All of the issues below are experienced throughout every calculation for the majority of players. The issues are consistently present and make the game unplayable for many. Particularly in the first 10 to 20 mins of the game. Of late, the issues now continue even during the supposed quieter times, which was not previously characteristic.

1. When there is more than one siege active at the same time, opening any other sector will see a copy of the other sector under siege, thus one cannot access the targeted sector. To explain further, one will see the siege army, defences and sector details for the other sector. This means one cannot lay a siege on any other sector, place a defence or kill a siege on the sector targeted. The only fix for this is to wait for the siege on the other sector to end or reload the maps. Reloading the maps doesn’t always fix the issue though.

2. Another copying issue, it often appears like there are two sieges on the sector (visual double set of siege swords that hover over the sector).

3. Clicking on the icon to place siege doesn’t function at times, thus one cannot place a siege.

4. Clicking to open sector doesn’t function at times – requires several clicks, sometimes having to wait for the siege to end, or a total reload of the maps. This prevents one doing any action at all, be it to fight, siege or place a defence.

5. Clicking on a sector to place siege or defence can crash the game completely, meaning at times there is several reloads during one period of calculation.

6. When fighting on “autobattle”, the results screen does not appear, sometimes the fight that one completed does not log. At times, several battles can be done without a results screen and then several results screens, or several “conflict issue” pop ups appear later, one after the other. Sometimes it appears as if more screens appear than actions were completed. This is hindering any further action until the screens stop appearing, sectors can be lost in this time that could have otherwise been prevented.

7. When fighting the selected army does not remain in the troop panel, rather it goes blank and one has to re-select troops to fight/defend. There are times when it takes 3 to 4 attempts to select 8 troops for battle. Further, one may enter a battle with 8 troops in the panel, but the results window will show troops missing after the battle is complete. Oftentimes troops are being unnecessarily and unfairly lost due to the system not registering the troops selected by the player. Thus, the battle goes on with 5 or 6 rogues and no deciding troop.

8. Defence Issue, even outside of the usual busy periods. When one places a defence in a sector, you take down the troops already in place, in order to put up troops for the defence. After placing the defence, the old troops reappear instead of a clean panel. A bit of a nuisance when you are trying to place several defences, since you have to continue to take them down again each time. Manual fix for this is take the troops down, close the sector and reopen, then you can work away as normal (this is not acceptable to have to do this – but it is stated in case that helps you diagnose the issues going on here).

9. The map freezes, like it’s stuck in time, it doesn’t update. Thus, one can watch a map and think there are no actions, despite the fact that a siege is ongoing. Again a reload is the only manual fix for this.

10. Lag is consistent throughout every calculation period and onwards, it creates a sharp jittery freeze that stagnates the game, makes actions sluggish and slow or causes excessively long loading issues between actions.

11. HQs disappear – even though they have not been moved.


The Table below will be updated with all issues reported on this thread. Please feel free to report the issues you experience, each day.

UsernameBug ReportDate/Time
LadySnowBloodWrong Siege Displayed
Troop loadout not saving / Missing troops in battle
Game Freezes
28th Aug 2018
D colquhuonWrong Siege Displayed
Game Freeze
Siege Not Logging
28th Aug 2018
mithranderWrong Siege Displayed (Multi Siege)
Game Freezes
28th Aug 2018
electricrainbowsWrong Sector Displayed (Multi Siege)
Auto Battles Cease Registering
Game Freezes

28th Aug 2018
MasTTerror Wrong Siege Displayed (Multi Siege)
Game Freezes/Doesn’t Update
Unknown
SchatziecapCompilation of bugs encounteredUnknown
Ivan the NeandertalWrong Siege Displayed on Wrong Era MapUnknown
pbajoyceCrahsed Placing Defence Army
Displayed Troop loadout not saving
Missing Troops
Unknown
Dane thorson Conquered Sector not registering
Auto Battles Cease Registering
Displayed Troop loadout not saving
Game Freezes/Crashes
General Lag
29th Aug 2018
debj29 Displayed Troop loadout not saving 29th Aug 2018
pendant Displayed Troop loadout not saving Unknown
D Colquhoun Double Siege on Sector
Conquered Sector not registering
29th Aug 2018
bloodmoon hawk Displayed Troop loadout not saving
Conquered Sector not registering
30th Aug 2018
ivan the neandertal Displayed Troop loadout not saving
Game Crashes with Timing Issues
General Game Lag
Unknown
D Colquhoun Displayed Troop loadout not saving
Action to Place Siege not Registering
30th Aug 2018
banjaxo Displayed Troop loadout not saving
Map not Updating
30th Aug 2018
electricrainbows Siege Flag Not Displaying
Map not Updating
30th Aug 2018
debj29 Displayed Troop loadout not saving
Action to Place Siege not Registering
30th Aug 2018
Rmem5667 Game Freezes/Map not updatingUnknown
Kilssena Game Freezes/Map not updating
HQ Vanishes
Displays Wrong Sector Owner
31st Aug 2018
brianjm Game Freezes/Map not updating 31st Aug 2018
mithrander Game Freezes/Map not updating 31st Aug 2018
schatziecap Game Freezes/Map not updating
Siege Icon doesn’t Display/Unable to Siege
31st Aug 2018
electricrainbows Game Freezes/Map not updating
Siege Icon doesn’t Display/Unable to Siege
Sectors Open From Chat
Irrelevant Notification Window
31st Aug 2018
debj29 Game Freezes/Map not updating 31st Aug 2018
Galechade Map not updating
Evidence of sieges seen on wrong map
Unknown
Griaxe Map not Updating/Visual Defect
Displayed Troop loadout not saving
Siege Icon doesn’t Display/Unable to Siege
01st Sept 2018
connor06032003 Game Freezes/Map not updating
Displayed Troop loadout not saving
Action to Open Sector not registering
1st Sept 2018
electricrainbows Game Freezes/Map not updating
Action to Delete Siege not registering
1st Sept 2018
joesoap Event Log Defects Unknown
Mithrander HQ Move Not Registering/Map not updating 2nd Sept 2018
Markee Wrong Sector Displayed (Multi Siege)
Wrong Allocation of Defences
Unknown
lasthour Map not Updating
Game Lag
Event Log Defects
Unknown
Mithrander Action to siege/open sector not registering
02nd Sept 2018
Schatziecap Displayed Troop loadout not saving
Visual Defects/Bleeding
Map not Updating
01/02nd Sept 2018
 

DeletedUser99588

15:40 30/09 AA MAP Brisgard

Swords didn't show on sector when placing siege. Had to exit sector and re-enter after placing siege for fight options to be available.
 

DeletedUser115381

I do admit, they should really either get rid of GvG altogether or work on it until it is at least at running condition.
 
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