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Easier way to aid friends, guild members, & neighbors

jeandemo

Private
Hello,
A better way (i.e. less time consuming) to AID friends, guild members, & neighbors other than to individually aid each player one by one needs to be implemented. The fact is that this process is so time consuming that it slows down the desire to expand into other worlds and/or generally grow in the game. Even though FoE is a game of patience, it should still be more fun than time consuming.
Just a suggestion.
 

rick of shaw

General
Hello,
A better way (i.e. less time consuming) to AID friends, guild members, & neighbors other than to individually aid each player one by one needs to be implemented. The fact is that this process is so time consuming that it slows down the desire to expand into other worlds and/or generally grow in the game. Even though FoE is a game of patience, it should still be more fun than time consuming.
Just a suggestion.


No.
 

Galladhorn

Monarch
But there could be a way that I do not think was yet suggested, only mentioned shortly once. (I could be wrong).
Reducing AID could perhaps be done with a kind of "Trusted AID" thematic based on a mutual Aid consistency reward system:
E.g: Once two "Freinds" AID eachother for a certain amount of times (eg. 6 times over 7 days) – Then they gain Automatic AID for a certain amount of Days - The Automatic AIS is only between those two players.

Suggestive
Every time two friends maintain the laid out numbers of AIDs over the set period, without fall outs in these connecting periods the Automatic AID days is then slowly raised between them. So the more consistent these two players are at the AID remembering to come back and AID eachother within the periods the longer the Auto AIDs between them can remain and be prolonged (naturally with some max limits). At the moment where one player can not maintain the set AID demands within the set AID periods the Automatic AID resets.

In this way players are rewarded for their consistently AID´ing each other and staying in the game, gaining some reduction of the rather repeatable and therfore also tideous parts of the game.