• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

DJP-Reich Sample Fight

  • Thread starter DeletedUser100835
  • Start date

DeletedUser100835

GE - 1 Chose Army.jpg

#1 - Choosing Forces
GE - 2 Initial Setup.jpg

#2 - Initial Setup of Wave 1
 
Last edited by a moderator:

DeletedUser100835

GE - 3 Enemy Ranged Attack Zone.jpg

#3 - Ascertaining the Enemy's Attack Zones (Red is Artillery's Range)
GE - 4 Fast Unit Advance.jpg

#4 Advance of my Fast Unit - outside of Artillery Range
GE - 5 Enemy Initial Attack.jpg

#5 - The Enemy Land Forces Advance
GE - 6 Counterattack and Bombardment.jpg

#6 Counterattack and Enemy Bombardment
GE - 7 Elimination of First Enemy Ranged.jpg

#7 Elimination of Enemy Ranged Unit
GE - 8 Rogues to the Front.jpg

#8 - Rogues to the Front
GE - 9 Elimination of 2nd Ranged, Enemy Land Attack.jpg

#9 Elimination of last Enemy Ranged
GE - 10 First Land Attack + 2nd Bombardment.jpg

#10 - Land Attack. 2nd Enemy Bombardment
GE - 11 Elimination of Enemy Light Infantry + Assault on Artillery.jpg

#11 Elimination of Enemy Light, assault on Enemy Artillery
GE - 12 Checkmate 1.jpg

#12 - Checkmate - First Wave
GE - 13 First Wave Result = 5 Wounds.jpg

#13 - First Wave Results - 5 Wounds, no casualties.
 
Last edited by a moderator:

DeletedUser100835

GE - 14 Second Wave Setup.jpg

#14 - Second Wave Setup
GE - 15 Enemy Attack Range.jpg

#15 - Determining Enemy Attack Range
GE - 16 The Challenge.jpg

#16 - The Challenge
GE - 17 The Response.jpg

#17 - The Response
GE - 18 First Fast Gone.jpg

#18 - First Enemy Fast gone
GE - 19 Second Fast Gone.jpg

#19 - Second Enemy Fast gone
GE - 20 Didn't Quite Get 'Em.jpg

#20 - The Lone Queen
GE - 21 Second Wave Result - 9 Wounds Total.jpg

#21 - Final Results - 9 Wounds Total

The FoE AI seems to always favor attacking Special Units first, even ignoring a weak Standard Unit that it could easily eliminate, in order to hit a Champion, Color Bearer, Drummer, or Rogue. This is something I exploit extensively in Guild Expeditions, typically with 1 Heavy and 1 Fast/Champion, and 6 Rogues. I let the AI beat itself to death on my Rogues, and send my Fast forward as quickly as possible to attack his Ranged and Artillery, making sure to be outside of any Ranged Attack Zone on the first move. My casualties are always light, with very few casualties.
Being able to competently fight in Guild Expeditions will always be lower in cost, and more rewarding than Negotiations, and has carry-over skills for Continent Map and GvG battles against AI Units.
 
Last edited by a moderator:
Top