Hang on a minute...how do you know you are not supposed to do it? I don't recall reading anything that prohibits such actions. Until such time as that option has been removed and/or an official announcement is made which specifically bans such actions, then it can't be classed as cheating as no rules are being broken
Can support please action my ticket and complete the Surfin' Safari quest.
Please send a private message to the moderator for the world that this relates to, so that it can be chased up.
You are mistaken.. It is not a bug, but poorly designed games mechanics. Deleting of the defending armies in the HQ was meant to allow the HQ sector to be deleted. Also, if the HQ sector was conquered it was meant, by design, to relocate to another sector if owned. These actions were by design. If it should not be possible then design it and make it so that it is not possible.
A bug is a fault in the code causes it to produce an incorrect or unexpected result; both the actions above actually produce a correct result, as programmed.
I have had many private messages to moderators go ignored. This way there is some transparency and I can be sure my issue reaches a wider audience.
As programmed but, at the same time, unintentional. Therefore not an intended feature and not something that was intended to be possible. If it was intentional then it would be possible to grant freedom to HQ and to move HQ as many times per day as you like. Adding those restrictions while intentionally allowing players to work around them would be completely pointless.
I agree that it seems like it was an oversight in the programming to begin with, but by now I sorrowfully have to accept that the developers seem to want HQ-hopping as well as ghost-guilding to continue.
I note (with sorrow) that there is a difference between A] relocating your HQ limitless times during a day without abandoning any hexes (which the game mechanics don't allow), and B] giving up a hex in order to get your HQ shifted to a new position (which the game mechanics do allow). Perhaps the devs have decided that giving up a hex is a reasonable price to pay for an HQ shift.
Similarly, since the seven-day cooldown does zero to stop ghost guilds and the new "troopless sieges" outright encourage nuisance sieges, I sorrowfully conclude that the dev team has a very different vision of GvG than most of us do. All they need to do is radically reduce the goods costs for sieges, and we can experience GvG as a free-for-all, bouncing hexes around like pingpong balls and not even trying to hold onto territory.
But it would certainly be easier if the devs would come right out and say what their vision of GvG is instead of introducing these (to us) bizarre changes and leaving us struggling to figure out whether they're bugs, oversights or features.
It can't be an abuse of the system or it would have been stopped from happening. Changes were made in this update to limit the amount of times freedom could be granted, but not changes relating to the movement/deleting of the HQ.
If it really was an abuse of the system, then Inno have had ample opportunity to remedy it. As they have not, it can only be inferred that they don't class it as such, and therefore it is permitted.
If you read the 1.27 change log:
'From now on, one player can grant freedom to a sector only 4 times per day. This solution has been implemented to prevent abuses that might happen when not-exactly-trusted guild member is accidentally given "trusted" right. The limit resets at daily calculation.'
I say again, if it was classed as an abuse of the system, then there has been ample opportunity over the past 4 months+ for this to be remedied in one of the many updates that have occurred since then. It hasn't been remedied, therefore Inno must class it as acceptable. If they class it as acceptable it can't be an abuse of the system.
I rest my case
it is simple
a CM said: it is NOT a bug
but if a player believes he has more to say than the CM he sure also believes he is god
could someone really read that in my words :confused:that you personally believe that there is no higher intellectual being than a CM,
could someone really read that in my words :confused:
I believe there is no higher authority than the CM in FoE