• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

New Content Guild Expeditions - Negotiation Game

  • Thread starter DeletedUser4727
  • Start date

DeletedUser4727

Hey guys,

You can find the full announcement for the upcoming changes to GE here.

We understand the thread is long, but it is intended as a relatively comprehensive guide for the feature.

Please leave any feedback or questions below.

Thanks!
 

DeletedUser96901

The Negotiation Game is balanced in the way that you get roughly the same amount of Expedition Points for fighting and for negotiating, but this can of course differ slightly depending on how many turns you need to figure out the right combination.

it would be much better that you had balanced it so negotiation and fighting needs the same amount of attempts :lol:

from beta server
https://forum.beta.forgeofempires.c...ck-ge-negotiation-game.6019/page-4#post-33333
To finish all 3 difficulty levels, player needs, on average, 121.8 attempts (with standard deviation 21.4 attempts)
on average. if you are using the best strategy but are unlucky it can be over 160 attempts
or if you have a bad strategy: 160 attempts on average :hide:

fighting can be done in 48 attempts :rolleyes:
many players are doing that every week with this amount of fights


FAQ
This is a list of frequently asked questions along with answers that we think you may want to read through
you missed one question:
why wasn't it possible to implement a solution which isn't luck only :rolleyes:
 
Last edited by a moderator:

DeletedUser99170

They realy figured a way to get the diamonds from the farmers and those frustrated fellows who fail on a certain GE level battling but want to move on for whatever reason: Buy an attemp with diamonds and another one and another one and another one...
 

DeletedUser

Very interesting update, exceeds my expectations.

It does look like everything in the Negotiation Game depends on luck, but, in reality, right strategy is much more important than luck. Just remember, that we have 3 times more "free" attempts than encounters, and failing in one (or even 10) attempts doesn't mean we shall fail in the whole expedition.

The only problem with the Negotiation Game is that it is very expensive, you need a lot of goods to play it, while military path is practically cost-free (everyone has Alcatraz + military trio + RH anyway). So, we have 2 options now - one cheap but dull, another interesting but expensive :(
 

DeletedUser106696

With 7 resources and 5 natives there is no way this is even remotely doable in 3 attempts, unless you're one of these lucky people who wins the lottery week after week. I find it a real shame that peaceful players are lumbered with such a silly casino game.

In my opinion the number of attempts should be increased in line with resources, so that games with 7 resources have 5 free attempts. Or, provide an alternative to diamonds, such as medals, or doubling of amounts to be offered for additional attempts. I can't see that this is even remotely appealing to peaceful players beyond the middle of level 1 in its current form, as it's the first ever standard game feature that cannot be played without using diamonds. Shame really :(
 

DeletedUser

With 7 resources and 5 natives there is no way this is even remotely doable in 3 attempts, unless you're one of these lucky people who wins the lottery week after week. I find it a real shame that peaceful players are lumbered with such a silly casino game.
Probability of solving encounter with 7 resources in 3 turns is 36% - if you are using correct strategy.
If you use simple strategy "offer any set of resources that can be accepted (based on previous results)" - probability reduces to 19%.
This is game of skill. Use correct strategy, and you'll do fine. Rely on luck, and you'll fail.
 

DeletedUser96901

and using the perfect strategy doesn't guarantee success

one cheap but dull, another interesting but expensive
or in other words: one cheap that people can't fail with skill and GB
and the expensive one where the smartest players still needs luck

if someone does only negotiation the success rate for the complete expedition is only over 90%

This is game of skill.
AND LUCK

you can't have success every week with skill only
 

DeletedUser106696

Probability of solving encounter with 7 resources in 3 turns is 36% - if you are using correct strategy.
If you use simple strategy "offer any set of resources that can be accepted (based on previous results)" - probability reduces to 19%.
This is game of skill. Use correct strategy, and you'll do fine. Rely on luck, and you'll fail.

??? You say it yourself: Using the ***correct*** strategy a player has a 1:3 chance to solve this
... that means even with the correct strategy there is a 2:3 chance of failing. And you call this a game of skill? :lol:
 

DeletedUser

??? You say it yourself: Using the ***correct*** strategy a player has a 1:3 chance to solve this
... that means even with the correct strategy there is a 2:3 chance of failing. And you call this a game of skill? :lol:
Of course it's a game of skill. You don't need to solve an encounter in first attempt. You have much more attempts than encounters. You may fail 100 times, but still complete all 3 difficulty levels.
The element of randomness adds spice to the game. And - what is also very important - it allows those who fail to say "I'm not stupid, I'm just unlucky" :)
 

DeletedUser96901

You may fail 100 times, but still complete all 3 difficulty levels.
not every week :rolleyes:

Of course it's a game of skill.
your calculation on beta forum says you will only complete in over 90%

that is really poor for a skill game
a real skill game can be won in 100% of time with skill

The element of randomness adds spice to the game.
the element of playing perfect and still losing adds a crap factor to the game

it allows those who fail to say "I'm not stupid, I'm just unlucky"
it allows people to say it is crap because they fail every week and stop doing it

btw
if a player doesn't know he uses the best strategy the chances are very high that he doesn't use the best strategy :lol:

and if players are "stupid" they can change their strategy (other can help them like giving them tips for fighting)
but you can't teach luck

so being stupid and knowing it is much better than being stupid and thinking you are just unlucky.
because you only change something if you think it is your fault. but if you blame luck you play bad every time
 
Last edited by a moderator:

DeletedUser105544

The best strategy is to get what you want at the lowest possible cost, in the shortest period of time. So far, shooting everything on your way showed the most efective.
 

DeletedUser105171

the element of playing perfect and still losing adds a crap factor to the game

You must hate playing cards. If you play poker or blackjack - or pretty much any card game you play the odds - you can play perfectly but there is luck involved in what cards are dealt.

If you could win 100% of the time then it becomes boring - you work out the right formula and click, always win. Sounds pretty dull to me. No casino would be in business if this was the case ;)
 

DeletedUser96901

No casino would be in business if this was the case ;)
thank you for confirming that InnoGames is a casino that only wants our money (using diamonds to be successful)

You must hate playing cards.
yes especially poker. that is why I stopped playing it
knowing that I played correct and the stupid idiot only won with his 5% chance at the river

If you could win 100% of the time then it becomes boring - you work out the right formula and click, always win.
but thousands of players doing that all the day long in FoE
click win, click win, click win, click win, click win, click win, click win, ...
they call it GvG

btw: I can win 100% of the expedition 8-)
because I can fight. so I will never need to use negotiation
but wouldn't it be more fair to other players if they could finish the expedition with negotiation also every week :?


The best strategy is to get what you want at the lowest possible cost, in the shortest period of time. So far, shooting everything on your way showed the most efective.
that is true. fighters will need the least amount of time and can always be successful
and if not they can't blame luck. it is their missing skill :lol:
 
Last edited by a moderator:

RTSFirebat

Private
It's a much more interesting implementation then I was expecting. It does mean traders can give it a go but at the same time run the risk of losing like fighters (I had many a army wiped out completely).
 

STBs

Private
The principle is a direct ripoff from a very old boardgame. (Yes, I'm so old, I have even played analog games with physical pieces.)
Anyway, it is still fun and a bit mentally challenging. Good work Inno.
 

DeletedUser15986

The principle is a direct ripoff from a very old boardgame. (Yes, I'm so old, I have even played analog games with physical pieces.)
Anyway, it is still fun and a bit mentally challenging. Good work Inno.

Mastermind was a great game... (Yes, I remember it too. :) )

The original 4 combo from 6 choices in Mastermind needed 4-5 attempts (practically speaking) to solve purely by skill/theory. If you were lucky you could make it in 3, if you weren't unlucky you could make it in 4, but pure skill needed a maximum of 5 guesses.

Sure the negotiations start easy in FoE (max 2 guesses) but even halfway into D1 needs a bit of luck to get it in 3. The best technique needs 4 attempts for success before you reach the end of D1, D2 gets you get into the 5 mark, and the less said about 7 choices the better. (2 guesses will be needed just to isolate the gifts needed. Some quick mental arithmetic tells me it needs 6-7 guesses when it comes to the 7/5 that is listed as being at the top end of the negotiation scale. Being lucky will reduce that to 4-5, but mostly it'll take more than one attempt once more than 5 choices are available.)

Yes players might get lucky, but all in all I'm looking at this as just being better to fight. At least that way I can see the units I'm against before I start.
 
Top