DeletedUser
Why, please, tell me why every online's strategie games adopt this economic model ? In this model, more you spend real money more you are strong in the game, for a strategic game it's a nonsense. Why no one try another economic model based on subscription, I'm sure that could make good money too, with no one else on this market and the old hardcore players ( 30-40 ) like me who waiting for our Graal, a MMORTS where only the strategie lead to victory.
Thank to the designers to think about it.
the reason so many games are adopting this strategy is the same reason all those stores put magazines, junk food and other gizmos nobody "NEEDS" in your face at the checkout counter. because impulse spending accounts for the majority of things bought, not needed.. food, water, clothing etc are needed but other stuff.... it works and you will probably continue to see it blow up in even more in the future cause it just works way to well to NOT use it.
edited to add...
however look at it this way. if you went out to a movie, it would cost you $20 for the movie and a couple snacks for 2 hours entertainment. this way you spend your $5, $10, $20 whatever you can afford and you have a game you can play however long you want to play, no limits. somebody has to pay to keep these servers here. bills aren't cheap and neither is the staff to run stuff like this.
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