This reminds me of the Hooray and amazing, best change ever, with the replace units button. Some may have forgotten that this actually helps Number 1 to roll over the map even faster.it's supposed to be a battle a war between guilds what you propose would make a mockery
GbG is already a handicap systemIt would be better if they introduced a handicap system which would allow all guilds on the map to have an equal chance and then effort would just win out.
Pretty sure that it would get more people involved rather than them being beached and becoming despondent thus playing the game less.
What you are suggested we had in GvG which is btw cancelled for the same reason we are complaining abot GBG. Matchmaking and superior Guilds with this matchmaking will always win. No other Guild can do nothing to conquer them.It's good to see posters offering suggestions to improve GbG gameplay, with this thread Inno might be searching to know what more they can do.
Any real solution will require thinking outside of the box.
With that in mind, why not introduce a simple method of placing troops to defend owned sectors to complement the existing process of placing buildings using guild goods? This could be a great way of using excess troops and would replace or reduce the mandatory 4-hour cooldown that prevents players from playing when they want. Of course, something like this would take a little time to develop and test but Rome wasn't built in a day and the best improvements are worth waiting for.
It's good to see posters offering suggestions to improve GbG gameplay, with this thread Inno might be searching to know what more they can do.
a simple method of placing troops to defend owned sectors to complement the existing process of placing buildings using guild goods? This could be a great way of using excess troops and would replace or reduce the mandatory 4-hour cooldown that prevents players from playing when they want.
What exactly should the new icons be?What we need in GbG is more than just two icons. The target icon and the hand icon are all well and good, but guild/player strategy in GbG has developed and adapted considerably since the changes from the previous GbG system. At least another two icons would help with that developed strategy.
What we need in GbG is more than just two icons. The target icon and the hand icon are all well and good, but guild/player strategy in GbG has developed and adapted considerably since the changes from the previous GbG system. At least another two icons would help with that developed strategy.
What exactly should the new icons be?
The icons could be anything. A guild could then put its own interpretation/meaning on the icons.What would help if you stated what icons you want. Just saying two icons could mean anything.
The icons could be anything. A guild could then put its own interpretation/meaning on the icons.
For example some guilds place the hand icon on a sector they own, to indicate a building in the progress of being built needs finishing with diamonds. However using the hand icon, even on your own sectors can be confusing, much better if there was a separate icon. As I said any two extra icons would do and a guild could put their own meaning on them.