DeletedUser6936
Proposal:
A Daily Login Bonus to encourage gameplay.
Reason:
The current Daily Bonus (clicking on the Town Hall) yields 500 coins, which after the Bronze Age has little to no affect. This means that some players can go days without logging in (as the incentive is so small) to the point when they will eventually think to themselves “Why even bother, it’s been so long, I’ve barely progressed, I’ll just stop playing all together”.
Details:
I’ve considered several existing games which make use of a daily bonus mechanic, each has it’s advantages, so it’s best if I list them all, and let the community/managers mix & match what they see fit’s better with the current game’s world.
1 In this example the amount of coins increases by a predetermined number over the course of a predetermined amount of days. E.g. On the 3rd day of consecutive login the user collects 1500 coins, the following day (4th) the amount is reset. So the bonus increases for 3 consecutive days. Skipping a day (~24 hours or 1 calendaristic day) the increase is automatically reset to the first day.
2 In this example, there is a % of bonus gain from the houses themselves. So for every consecutive day of login, a Stilt House (+13/15min) will become (+14/15min), and this increase can go on for a determined period of time, after which either the % bonus stays or drops back to the original. Importance should be placed on the successor 'upgrade' (Roof Tile House pays 18/15min) so the bonus from the Stilt House shouldn’t surpass it's predecessor (and like so for every housing).
3 Random gift after x amount of consecutive login days.
4 Maybe the bonus could simply increase by the Age:
5 The daily bonus could be equivalent to the number of houses. More houses = more tax collection = higher daily bonus.
For example: number of houses x 50 coins = daily bonus
Balance:
None, as long as the extra bonus is a small incentive to visit the game more frequently and isn't a means of progression on it's own.
Abuse Prevention:
None, as it follows the same principal of the current +500 coins daily bonus.
Summary:
1. Is inspired by "Story" games such as Backery Story, Restaurant Story, etc.
2. Is inspired by GranTurismo 5.
3. Is inspired by The Sims Tapped Out.
For number 3, there could be a list of bonuses that can either be obtained randomly or in an order (depending on the value a good brings).
A Daily Login Bonus to encourage gameplay.
Reason:
The current Daily Bonus (clicking on the Town Hall) yields 500 coins, which after the Bronze Age has little to no affect. This means that some players can go days without logging in (as the incentive is so small) to the point when they will eventually think to themselves “Why even bother, it’s been so long, I’ve barely progressed, I’ll just stop playing all together”.
Details:
I’ve considered several existing games which make use of a daily bonus mechanic, each has it’s advantages, so it’s best if I list them all, and let the community/managers mix & match what they see fit’s better with the current game’s world.
1 In this example the amount of coins increases by a predetermined number over the course of a predetermined amount of days. E.g. On the 3rd day of consecutive login the user collects 1500 coins, the following day (4th) the amount is reset. So the bonus increases for 3 consecutive days. Skipping a day (~24 hours or 1 calendaristic day) the increase is automatically reset to the first day.
2 In this example, there is a % of bonus gain from the houses themselves. So for every consecutive day of login, a Stilt House (+13/15min) will become (+14/15min), and this increase can go on for a determined period of time, after which either the % bonus stays or drops back to the original. Importance should be placed on the successor 'upgrade' (Roof Tile House pays 18/15min) so the bonus from the Stilt House shouldn’t surpass it's predecessor (and like so for every housing).
3 Random gift after x amount of consecutive login days.
4 Maybe the bonus could simply increase by the Age:
5 The daily bonus could be equivalent to the number of houses. More houses = more tax collection = higher daily bonus.
For example: number of houses x 50 coins = daily bonus
Balance:
None, as long as the extra bonus is a small incentive to visit the game more frequently and isn't a means of progression on it's own.
Abuse Prevention:
None, as it follows the same principal of the current +500 coins daily bonus.
Summary:
1. Is inspired by "Story" games such as Backery Story, Restaurant Story, etc.
2. Is inspired by GranTurismo 5.
3. Is inspired by The Sims Tapped Out.
For number 3, there could be a list of bonuses that can either be obtained randomly or in an order (depending on the value a good brings).
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