vikingraider
Emperor
Well the tower does have a FP so not all bad. I really want the palace so I can do a 4 palace configuration forge point machine. It will look nice too.
I have one. It looks nice
Well the tower does have a FP so not all bad. I really want the palace so I can do a 4 palace configuration forge point machine. It will look nice too.
Or better yet, Don't leave ANY *Open* Sectors on the World Map!!!such a scam these dailys !!
I got Indian Fountain Challange ... with quests
donate 120 goods
contribute 7 fps to GB
collect 20K supplies
Acquire 1 sector
Solve 3 GE encounters
Done under 3h .. and I get 10FP ...
10FP for acquiring sector ?!!!!a nd al the hustle
U need to balance them cause I’m writing this out the frustration / doing hard quests and getting 10FPs isn’t worth doing them at all ..
And I’m not only one with this problem
Yeah Yeah ... all OK with that one ...Or better yet, Don't leave ANY *Open* Sectors on the World Map!!!
I skip about 25% of my daily challenges because they have things I don't want to do because that would harm my gameplay to much or costs too much
today: negotiate 4 times GE in row without losing
end of level 2 ?
I am not even trying.
I win 100% of my battles there why wasting my goods and not even be sure to do 4 in a row
Why is it necessary to require players to acquire sectors in order to complete the daily challenge. For a long time, you required taking 2-3 sectors a week, usually by fighting. Now the average required is 8-12 sectors a week and at least half mandate fighting. Personally, I cannot take a sector by fighting - the sectors available to me are too far beyond my army's ability. First of all there are only so many sectors to acquire. Secondly, most of the players couldn't take those sectors anyway because they neither have the goods to negotiate nor the troops and attack bonuses to do it by fighting.
Next - Why is it necessary to require beating very large armies, Most players cannot beat a very large army. I couldn't even beat a large army until very recently and I have a substantial amount of attack bonus from my GB's.
Next - Why on some days one only has to complete one task (a simple task at that) to finish the challenge and other days one has to complete as many as 7 tasks. REALLY. Does it have to be made that difficult - especially when the reward is often essentially worthless.
Next - Why is the final bonus on level 3 in one case - 20 forge points and in another case - 100 diamonds. Are 100 diamonds really the equivalent of 20 forge points? Just does not make sense. Should be at least 100 forge points.
Next - When completing 7 challenges and the reward is forge points, why is the range from 5 fp's to 100 fp's? I know the computer is set up to roll to the next quantity when this particular reward comes around the next time. Again, playing all week or more to complete 7 daily's and the reward is a measly 5 forge points. Are you serious. Why don't you start with 100 forge points and go up to 500 forge points - after all what does it cost you.
If you want to keep players and get more people to play this game, you really need to ramp up the rewards as well as making it possible for most if not all players to actually be able to finish these things and obtain the rewards. If players keep getting knocked down or get lousy rewards, like a tree for instance, most will soon quit and go elsewhere. Is this what you actually are striving for?
actually 100 diamonds are 2 FPNext - Why is the final bonus on level 3 in one case - 20 forge points and in another case - 100 diamonds. Are 100 diamonds really the equivalent of 20 forge points? Just does not make sense. Should be at least 100 forge points.
You people just do not get it. Instead of making smart remarks to my comments about the game, just try to address the issues so this game is far less discouraging to most of the players.
You are totally misunderstanding my complaint about having to acquire sectors. This game SHOULD NOT REQUIRE the taking of sectors in any way shape or form for the daily challenge, events, quests or any other reason. It is irrelevant that sectors may be available.
Just rewrite the program to remove all these mandates.
I am also suggesting that there should not be any requirement to beat very large armies. If my levels of attack GB's are peanuts - that is all the more reason to remove the very large army requirement.
The majority of players in this game do not even have close to my peanuts.
I DO KNOW WHAT I AM TALKING ABOUT.
Are you negative responders supposed to be monitors to make this game better or just showing your ignorance.
With attitudes like yours, no wonder so many players give up so soon and quit this game. YOU ARE CLEARLY NOT INTERESTING IN HELPING - This game is far from perfect and could easily be made much better. I'm not saying it should be much easier, but it also does not have to be impossible so often. Impossible does become very discouraging after awhile. But from your comments, it seems apparent you don't really care about this fact.
It's a challenge; it's random. It's optional (there is no longer any penalty for skipping a day's quest, which makes it trivial to do so - in the days when your completion score went backwards for every missed quest, the decision was a much more important one.)You people just do not get it. Instead of making smart remarks to my comments about the game, just try to address the issues so this game is far less discouraging to most of the players. You are totally misunderstanding my complaint about having to acquire sectors. This game SHOULD NOT REQUIRE the taking of sectors in any way shape or form for the daily challenge, events, quests or any other reason. It is irrelevant that sectors may be available. Just rewrite the program to remove all these mandates .
That would just be greedy.How about a third option for the daily challenge - that being forge points, and only forge points, as rewards