thelegend88
Major
Fighting based DC quests;
- Defeat small/medium/large army
- Defeat X enemy units
- Win X battles
- Win Y battles without losing in between
- Solve X GE encounters by fighting. (only seen this one appear on a Tues or Wed)
'Farming'/'Peaceful' DC quests;
- Spend X fps
- Donate Y fps to GB's
- Complete X 5min/15 min/1hr/4hr/8hr productions in production buildings.
- Collect X coins
- Collect X supplies
- Pay X/Y coins and/or supplies
- Collect X goods
- Donate Y goods to guild treasury
- Complete X other quests
- Negotiate/Solve X GE encounters
- Negotiate Y GE encounters without losing in between
- Collect X tavern silver
- Spend Y tavern silver
- Activate X number of tavern boosts
- Visit X taverns
- Motivate/Polish X buildings of other
...looks to me like the DC's are massively slanted as it is towards farmers.
Mate, I'm not trying to argue is there more peaceful/farming or fighting quests, so please don't drag me into discussions I haven't started
But since you brought it up, out of all farming quests you mentioned only this are slightly problematic for fighters :
- Negotiate/Solve X GE encounters
- Negotiate Y GE encounters without losing in between
This one a bit more:
- Complete X 5min/15 min/1hr/4hr/8hr productions in production buildings.
But they are still doable.
Or do you think fighters are not able to collect x amount of tavern silver or visit x number of taverns, or any other quest you mentioned
However the quest which made me create this thread is not doable by any, as you call them, farmers and even to some fighters mate.