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New Idea: Current GBG buildings only make strongest guilds stronger

Ariana Erosaire

Lieutenant
the big problem with this is that you have 7 guilds per each map. This way top guilds would have basically not enough competitors because it's mostly just top 3-4 guilds that are actually strong, while others just pray they get an easier roll or look for a merge.
The only thing close to solving problem that you could actually do is a new top league with completely revamped map for 4 guilds only.
If there are leftover guilds after matches are drawn in each league, it's already possible to have as little as 5 guilds on a board, and as many as 8. The range is 5-8, not 7.

Sure, if when a "weight class" is considered as I originally described, if there are only 4 guilds that match the criteria, then those 4 guilds would get to play each other, and stop ruining it for the other 3-4 guilds who get thrown in with them but should belong in a different "weight class." They wouldn't have to do that much work to let it be a minimum of 5 guilds matched per weight class, since there is already a tier setup for 5 guilds in a battleground.

All such speculation is BS probably, because people have been screaming for an improvement to the league system for 4 years. The only thing they ever tried was sorting us by Guild ID's based on when our guilds were created so that oldest guilds got stuck in a groundhog day of the same matches for 3 months in 2021. yeah, I've not forgotten that stealth update that we the players had to publicize and prove in order to get it reversed.
 
Sure, if when a "weight class" is considered as I originally described, if there are only 4 guilds that match the criteria, then those 4 guilds would get to play each other, and stop ruining it for the other 3-4 guilds who get thrown in with them but should belong in a different "weight class." They wouldn't have to do that much work to let it be a minimum of 5 guilds matched per weight class, since there is already a tier setup for 5 guilds in a battleground.
how do those 4 guilds ruin everything for other guilds when the rest isn't even nearly active enough at all? When you see the top 3-4 guilds clashing in the same round, there is action 24-7 and it's tense and fun. However, the rest of guilds will be stomped even when matched against just one of those top guilds, guess why? Top guilds actually coordinate themselves in GbG, they have a lot of active fighters.
In our world Langendorn, we literally had people from #2 guild banned because of cheating acussations while they just had a lot of fighters from various timezones (bans were lifted after), so the thing is: lower guilds want a big piece of cake too while not even trying to be nearly as active and coordinated as the top guilds. Nobody needs you to spend a whole day playing GbG, it takes a hour a day at most to reach your attrition limit (20% sectors only) on average and yet people think any guild full of those players is "tryharding, sweaty and ruining the game for others"
 

Ariana Erosaire

Lieutenant
how do those 4 guilds ruin everything for other guilds when the rest isn't even nearly active enough at all? When you see the top 3-4 guilds clashing in the same round, there is action 24-7 and it's tense and fun. However, the rest of guilds will be stomped even when matched against just one of those top guilds, guess why? Top guilds actually coordinate themselves in GbG, they have a lot of active fighters.
In our world Langendorn, we literally had people from #2 guild banned because of cheating acussations while they just had a lot of fighters from various timezones (bans were lifted after), so the thing is: lower guilds want a big piece of cake too while not even trying to be nearly as active and coordinated as the top guilds. Nobody needs you to spend a whole day playing GbG, it takes a hour a day at most to reach your attrition limit (20% sectors only) on average and yet people think any guild full of those players is "tryharding, sweaty and ruining the game for others"
All this hoo-hah about "just try harder" and big guilds are just better organized is why nothing has been done. Every time someone suggests something it gets poo-pooped, because nothing will make everyone happy, or work for every guild, or every combination of guilds, so just Fck it and Forget it is where we end up, and the developers have clearly said that too because nothing has been done to improve the Leagues.

Btw, 1 hour per day is a pretty big ask for a game to demand, 11 days a week plus 3 days off. it's also boring as hell just clickity clicking in GBG for an hour. I found out I can win fights with Grenadiers and Howitzers against SAJM troops, that's how flipping bored I get in GBG: I have to entertain myself with seeing how low an age the troops can be and still win.

But 1 hour a day for GBG, in addition to the GE, QI, Events, Settlements, PVP, and collecting a massive city, is more like asking for 2-4 hours per day if you want to be "competitive." Everything in that list is more entertaining than GBG anyway, but not by a lot. So carry on "try-harding and sweating" as it's not ruining my personal fun, but those top few guilds are going to have it rough when they got no one left to play with as the bad matching system, game inflation, and bloated features are driving people off. I simply comment while I wait for my appointment in Hell :)
 

Emberguard

Legend
All this hoo-hah about "just try harder" and big guilds are just better organized is why nothing has been done. Every time someone suggests something it gets poo-pooped, because nothing will make everyone happy, or work for every guild, or every combination of guilds, so just Fck it and Forget it is where we end up, and the developers have clearly said that too because nothing has been done to improve the Leagues.
If they could increase the pool of matchups that'd give a lot more room to balance things.

Cross-world matchups would allow the #1/2 Guild(s) on each server to match up against other (unfortunately the devs back when GBG was first introduced said that's never happening, so they'd need to change their mind on that for it to be an option)

Maybe reducing the amount of Guilds per island on Diamond League / 1,000 LP would also help balance it better.

the big problem with this is that you have 7 guilds per each map. This way top guilds would have basically not enough competitors because it's mostly just top 3-4 guilds that are actually strong, while others just pray they get an easier roll or look for a merge.
The only thing close to solving problem that you could actually do is a new top league with completely revamped map for 4 guilds only.
Wouldn't need to revamp the map. You've already said only 3-4 Guilds are able to compete. If that statement is accurate then the map is already suitable for that amount of Guilds.
 
All this hoo-hah about "just try harder" and big guilds are just better organized is why nothing has been done. Every time someone suggests something it gets poo-pooped, because nothing will make everyone happy, or work for every guild, or every combination of guilds, so just Fck it and Forget it is where we end up, and the developers have clearly said that too because nothing has been done to improve the Leagues.
GbG is a highly competitive aspect of FoE. You can't expect to be highly casual and "relaxed" guild and finish in top 3 at 1000LP matchups, that just doesn't work. And that's not just the case with FoE, that's the case with other real-time MMO games (Command & Conquer: Tiberium Alliances and Imperia:Online are great examples).
Btw, 1 hour per day is a pretty big ask for a game to demand, 11 days a week plus 3 days off. it's also boring as hell just clickity clicking in GBG for an hour. I found out I can win fights with Grenadiers and Howitzers against SAJM troops, that's how flipping bored I get in GBG: I have to entertain myself with seeing how low an age the troops can be and still win.
6 working days + 1 day off, working 7-4 with overtime quite some times and i still manage to do gbg and other guild activities and have a lot of free time.
I'm in FE so battles are quite easy in GbG with 2 Hovers+6 Rogues. Yes, clicking gets boring but hey, auto battles is what everything is about rn.
But 1 hour a day for GBG, in addition to the GE, QI, Events, Settlements, PVP, and collecting a massive city, is more like asking for 2-4 hours per day if you want to be "competitive." Everything in that list is more entertaining than GBG anyway, but not by a lot. So carry on "try-harding and sweating" as it's not ruining my personal fun, but those top few guilds are going to have it rough when they got no one left to play with as the bad matching system, game inflation, and bloated features are driving people off. I simply comment while I wait for my appointment in Hell :)
as a newly born guild made from a merge from #20 and #8 into currently #4 guild in GbG, GbG is the most fun aspect of the game imho if we exclude constant clicking "Auto battle" button. Coordinating your attacks, which sectors to just fill and hold, which to take, having tense races etc. is extremely fun, especially when you are the one coordinating those.
 

WilIa

Private
I do not understand why number of fights to a sector Is not determined by number of members in a guild…
 

budha

Private
Hi all, this should be an idea section where ideas would be proposed against which voting should be done or suggestions for improvement. I've read a complete thread and haven't found an idea for the task (improving gbg reward mechanism).
By default, this thread should be closed in order not to boost it by comments and bait people like me to read just a simple discussion, but lately, no one even cares about the forum from inno side because of things like this.

to give my two cents to contribute the discussion at least. You cannot expect to be paid like a CEO of an international company by managing a corner shop, but you will most probably be paid more for working in an international than for managing a corner shop. Things are the same in the game as well.

Ive been playing in 3 man guild for 2 years, without any remorse about building from gbg. question is why do I need it for?
Thing is more complicated than it looks if they introduce frags for 4-7 place, then they should do the same for winning platinum and so on rabbit hole goes. even if that takes place, winning guilds would earn 2, 3 buildings which would end up with all having same proportions just with higher abs values.

Only solution would be completely segregating guilds based on their member numbers by servers but that is to expensive to overhaul, long term it would kill the motivation to play and it would reduce revenue for inno.

Cheers all
 

Vesiger

Monarch
I do not understand why number of fights to a sector Is not determined by number of members in a guild…
Apart from anything else, because the number of players in a guild does not reflect their respective military strength or participation levels. (Only about eight or so players in our guild have any interest in GBG: not every guild in the championships is dominated by dedicated battles or requires a minimum number of encounters per season.)
The only realistic way of matching up guilds against each other is by results, where winning guilds are matched against other winning guilds at the same level, whether that is a guild with six elite players or a guild with eighty mediocre ones. The problem is that Innogames have capped the league system in such a way that pretty much every active guild accumulates enough points to rise to the 'top', which means that there are gross inequalities among guilds that nominally have the same number of points- some guilds ought to have thousands more than others.
 

sksg4

Private
I'm making a suggestion about being able to exchange tower of champion fragment to other type of tower of champion fragment.
Our guild is competitive but we just can't ever get full tower, we came close (5~6k frag) every single champion.
Seeing our fighting effort every session just get washed away at the end is so frustrating.
Meanwhile the 2 top guilds just keep snowballing, how can other guilds grow and make GBG competitive?
 

ggbuild

Corporal
I love the idea but dont believe it would help much with the competition side of things as the top guilds would also be able to exchange there old fragments.
But i think its a great idea for a more fun experience for every other guild other then the top 3 guilds in each world to be able to finally complete one of these buildings.

The problem is gbg is flawed everyone knows this but i cant see it ever changing as there are no more new ideas for gbg overhaul allowed to be posted. To stay with this gbg system cross world gbg would be a big help for more balanced match ups but still would be better to have a total rethink of gbg.
 

Nidwin

Second Lieutenant
But i think its a great idea for a more fun experience for every other guild other then the top 3 guilds in each world to be able to finally complete one of these buildings.
This would only be valid for the top 10/15 on every world/server while the remaining 100+ guilds would still get nothing and for some, making it to diamond league, not even enough frags to have one of those less impressive diamond only secondary buildings.

This was my last GbG season as I'm stopping doing it till Inno finds a way to stabilize those rankings in platinum and gold league. I'm tired to have season after season screwed up battlegrounds with golds vs plats vs low diamonds.
 

legend9182

Major-General
Out of this whole thread,
I think few ideas are good like removing cap of diamond league(yes that may mean staying in diamond league is easier but why does league matter fps from gbg are like 250 after 200 to 300 fights in diamond league)
Or cross world gbg
 
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