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New Idea: Current GBG buildings only make strongest guilds stronger

Rebrob

Private
I don't agree with the way the prizes are allocated in the GBG championship. The buildings only serve to make the strongest guilds stronger.
Eventually it will just be pointless trying to win if you are in a smaller guild, in my opinion, as the same old guilds will win time after time.

Why aren't the prizes given so that even small guilds could advance.
e.g. some sort of handicapping for larger guilds
or prizes given for points gained in championship divided by total value of members of the guild.

This means that new guilds or those with fewer members will have a chance and people won't just go to the top guilds and drain the smaller guilds of fighters.

I'd love to hear the opinion of others. I play this game for the fun of it, not to kill other people's enjoyment and progress, or am I being naive?
 

Deleted User - 850708573

This is something I've been saying since the rework of GBG. The matchup-system sucks. We get the number one and two guilds with 80 players on the same map with a guild that got pushed into diamond league with only 20 players. Then the top guild gets the buildings and nobody else gets any. In the world I play in (Houndsmoor - US) about 200 players (from the top two-ish) guilds have level two buildings. This is because we will be paired with them multiple times.

There should be a different league/matchup-system. This one just sucks. I see neighbors that have the top buildings, look, and they are always in the top two guilds. Inno needs to recognize the problems and fix them or people are going to start quitting. People already have started quitting, and it's only going to get worse.
 

Agent327

Legend
I'd love to hear the opinion of others. I play this game for the fun of it, not to kill other people's enjoyment and progress, or am I being naive?

You are asking a question on a forum part meant to propose ideas, so that should answer your question.
 

Emma999

Captain
There should be a different league/matchup-system. This one just sucks. I see neighbors that have the top buildings, look, and they are always in the top two guilds. Inno needs to recognize the problems and fix them or people are going to start quitting. People already have started quitting, and it's only going to get worse.
They earned them, no?
 

Paladiac the Pure

Major-General
Do the small guilds in Platinum League that win not earn them?
The rewards are only for the top 3 guilds in the Diamond League. And there are 6 rounds that the Diamond League teams participate in - so they do not have to win them, they just need to be top 3 in a round (although since 3rd place does not give enough fragments to combine into anything, need to be in top 3 a few times).
And if you do not qualify for the special prizes - all other teams still qualify for the additional prizes of fragments of Battlegrounds kits as well as Guild Power.
You are correct that the current prize structure just continues to weaken (comparitively speaking) the lower ranked teams from the top teams - but FoE as a whole is very much broken, not just GbG, so really, this is just continuation of the bad decision making problems that Inno is showing that they are determined to make and further deteriorate what used to be a relatively decent game.
 

Ariana Erosaire

Lieutenant
The rewards are only for the top 3 guilds in the Diamond League. And there are 6 rounds that the Diamond League teams participate in - so they do not have to win them, they just need to be top 3 in a round (although since 3rd place does not give enough fragments to combine into anything, need to be in top 3 a few times).

You are correct that the current prize structure just continues to weaken (comparitively speaking) the lower ranked teams from the top teams - but FoE as a whole is very much broken, not just GbG, so really, this is just continuation of the bad decision making problems that Inno is showing that they are determined to make and further deteriorate what used to be a relatively decent game.
You have to place first at least twice, to get enough fragments, just saying... this last Wyvern tower, my guild got closer than before but we were still short fragments. I believe we got 1st once (3000), 2nd once (1000) and 3rd 4 times (500 each) and we only had 6000/7500 fragments by the end.

Being in the top 3 don't mean squat! We're in the top 3 most of the time and still don't get the towers - any of them, ever. I don't really need it as I have 4000-5000% boost for GBG and more FPS than I know what to do with already, but it's pretty sh*tty to place top 3 all the time and walk away empty.

But yeah, the game is SO broken, in so many ways.
 

Emberguard

Legend
So you want a medal for sucking?
No, all it'd need to make it more balanced is stop giving permanent advantages from coming in 1st.

I don't expect that to ever be implemented. Because it's already in the game to have prizes for coming in 1st have a boost beyond ranking points. Once something is in the game you can't take it out easily as we'll have all become accustomed by any precedence set, and who's going to be satisfied with less than what they were getting previously?

I love those champ buildings. Also love the League buildings. But the more 1st place only prizes are given out (not just in GBG, Events, Passes, everywhere) the harder it is for any real competition to come out of it. It increases the amount of time required to catch up to those players in the top Guilds

The next Champ building does make it possible to obtain fully without needing 5 wins, so hopefully that helps balance things out a bit better. Only time will tell.
 

Ariana Erosaire

Lieutenant
But the more 1st place only prizes are given out (not just in GBG, Events, Passes, everywhere) the harder it is for any real competition to come out of it. It increases the amount of time required to catch up to those players in the top Guilds
This kind of competition elimination (aka choking off guilds and upward mobility) started with GBG random goods demands (that could zap a guild for Thousands of Iron-LMA low age goods to punish them - in effect- for taking in newbies) that made guilds MUCH prefer to have only members who were above FE or better yet Mars and space ages only, since those players have a whole "settlement" colony of extra space just for goods. Space age players can make easily 4-5 times the goods of anyone in lower ages.

THEN they've driven another nail into the coffin with these championship towers that only go to the top 2 maybe 3 guilds on a server, where even moderately successful guilds like mine who have always hung around in the top 5-10 guilds and usually place near the top, are getting left in the dust with nothing. This, among as you say, the many other items in Events, and QI, where only those who get first (read: pay in diamonds or more likely passes to get the top buildings) or gold league or pay for gold passes, get the top building.

We're headed to a point where all the top active players are crowded into 2-3 Guilds on every server and everyone else is like.. Whatever, semi inactive or not bothering. I sure hope 2-3 guilds of 80 will enjoy playing by themselves, lol, and also I wonder, how long they will find it fun to do so? Cheers! :P
 

Nidwin

Captain
Do the small guilds in Platinum League that win not earn them?
Nope. What we top golds up to mid plats earn when we win in platinum league is a 2 weeks vacation in diamond league. We do get frags but from the old buildings, victory and elephant, only. In platinum you also don't get frags from the other small new buildings, only frags from victory and elephant for fighting or negotiating for sectors. Same in gold league and most likely silver and copper league too.

This doesn't prevent us from putting up a fight in a gold or low tier platinum way of fighting.
 

Deleted User - 850708573

Nope. What we top golds up to mid plats earn when we win in platinum league is a 2 weeks vacation in diamond league. We do get frags but from the old buildings, victory and elephant, only. In platinum you also don't get frags from the other small new buildings, only frags from victory and elephant for fighting or negotiating for sectors. Same in gold league and most likely silver and copper league too.

This doesn't prevent us from putting up a fight in a gold or low tier platinum way of fighting.
I was saying "earn" as in "deserve"
 

Paladiac the Pure

Major-General
Where did you find this information?
The information is right with the notice that Inno put in their announcement that you can find in your "Official" Message Center
(the hidden part of the message is that it will take 8-11 months to get the 2nd level! - with a good BG)
 

Emberguard

Legend
Where did you find this information?

From the support page listing all the productions: https://support.innogames.com/kb/ForgeOfEmpires/en_DK/3800

1717553905216.png

It's 350 productions required (when motivated). So you could easily reduce the timeframe if you concentrate all your Finish Special Production + Self-Aids + Blue Galaxy onto the Level 1 building until the Level 2 is obtained.

Doesn't even need a jester farm, you get quite a few from Events + Quantum Incursions + Cultural Settlement Timed Rewards + Cultural Settlement buildings.
 
I'd love to hear the opinion of others. I play this game for the fun of it, not to kill other people's enjoyment and progress, or am I being naive?
if you play the game solely for fun, you won't care about gbg that much as it won't impact you. The fact that you are actually complaining about it means that you actually have competitive spirit, but want high-end rewards to be much easier to obtain
 
I fully agree with Rebrob… getting into GBG within an hour of the start yesterday, the three top leagues had already taken all the provinces. squeezing the other guilds into oblivion, with the first lead owning 34 sectors, the other two sharing the remainder… I don’t mind being active but while we have 13 members, without minimum requirements in GBG, the three guilds at the top have above 60, up to 75 members with minimum requirements… I fail to understand why INNO restricts all the new rewards to the diamond leagues, discouraging everyone else to participate… we are locked out after any sectors become free, only to have them repossessed by one of the other top three guilds before we can claim one, having to wait again until reset… it’s discouraging for our younger players to even try

My suggestion to INNO would be to have guild size dependent leagues, say a guild for up to 30 members, one for 31 to 50 members and a leagues for guilds above 50 members… but what do I know… I have only played FoE for eight years, being a co-founder and leader of one guild for almost as long… I care about my guild members
 

Ariana Erosaire

Lieutenant
I fully agree with Rebrob… getting into GBG within an hour of the start yesterday, the three top leagues had already taken all the provinces. squeezing the other guilds into oblivion, with the first lead owning 34 sectors, the other two sharing the remainder… I don’t mind being active but while we have 13 members, without minimum requirements in GBG, the three guilds at the top have above 60, up to 75 members with minimum requirements… I fail to understand why INNO restricts all the new rewards to the diamond leagues, discouraging everyone else to participate… we are locked out after any sectors become free, only to have them repossessed by one of the other top three guilds before we can claim one, having to wait again until reset… it’s discouraging for our younger players to even try

My suggestion to INNO would be to have guild size dependent leagues, say a guild for up to 30 members, one for 31 to 50 members and a leagues for guilds above 50 members… but what do I know… I have only played FoE for eight years, being a co-founder and leader of one guild for almost as long… I care about my guild members
Some combination of guild member count + average advances (fights + negs) per season, to essentially put guilds into "weight classes" for GBG matching, would be a big improvement on the league system. Like in wrestling eh, they don't ask a 100 pound guy to wrestle a 200 pound guy - there are weight classes. Yeah everyone wants a challenge, but it should be a fair fight, because getting squashed by a 200 pound gorilla isn't what anyone calls a fun challenge.

Sadly this has been suggested 100's of times and developers play deaf and dumb on adjusting leagues per any of the common suggestions for better matches. Ditto, been playing since 2014 and got handed the founder rights in 2015, 9-10 years experience, but wtf do we know? :rolleyes:
 
Some combination of guild member count + average advances (fights + negs) per season, to essentially put guilds into "weight classes" for GBG matching, would be a big improvement on the league system. Like in wrestling eh, they don't ask a 100 pound guy to wrestle a 200 pound guy - there are weight classes. Yeah everyone wants a challenge, but it should be a fair fight, because getting squashed by a 200 pound gorilla isn't what anyone calls a fun challenge.

Sadly this has been suggested 100's of times and developers play deaf and dumb on adjusting leagues per any of the common suggestions for better matches. Ditto, been playing since 2014 and got handed the founder rights in 2015, 9-10 years experience, but wtf do we know? :rolleyes:
the big problem with this is that you have 7 guilds per each map. This way top guilds would have basically not enough competitors because it's mostly just top 3-4 guilds that are actually strong, while others just pray they get an easier roll or look for a merge.
The only thing close to solving problem that you could actually do is a new top league with completely revamped map for 4 guilds only.
 
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