Cursedveggie
Legend
the same in green
but without the 20 FP
the same in green
but without the 20 FP
I somehow doubt anything will be done about this but I do wish you’d given more thought to the compensation adjustment and wanted to provide that feedback for future consideration.
As someone who's been heavily procrastinating on doing the settlements, I think a better way to look at things is;FWIW I had read all 18 pages of this thread before posting and read it again after the feedback. To help the next person; unless I missed it, the answer is not in this thread but rather it’s in the patch notes here https://forum.en.forgeofempires.com/index.php?threads/update-to-1-154.37754/. And the answer isn’t an answer at all, it’s just a statement that it wasn’t “feasible”.
So I stand by my comment that I wish more effort had been made. It’s not a big deal I just wanted to give some feedback. Moving on..
Not sure if this is the right place to post but here goes.. the recent adjustment to the stone fragments didn’t go far enough. Having completed one settlement I received 9 (6 + 2 + 1) fragments. The adjustment gifted me 3 more, making 12 total. However, with the new structure the reward should have been 15 (9 + 4 + 2) which is enough to complete a runestone. So while it’s nice to have been gifted 3 fragments, the amount should have been 6.
The difference for me is between having a runestone, and having none. And as I’m on track to get 15 fragments for the second settlement, the 12 fragments from the first settlement will just sit there until some time when I fail to get the top prize. Who knows maybe that’s useful, but maybe not?
For players that have done a lot of settlements, I understand that it would be very difficult to determine the shortfall. However if you did a matrix of possibilities you’d see that for just a few settlements you’d be able to identify almost all combinations of reward and could have adjusted properly. This would have been a little extra work but it would have avoided a situation where players like myself have insufficient funds to complete a runestone (or the next runestone).
I somehow doubt anything will be done about this but I do wish you’d given more thought to the compensation adjustment and wanted to provide that feedback for future consideration.
when you finish settlements 7 & 13 you get an extra free slotI've just received my second viking emissary but it requires 800 diamonds to unlock a slot in the town hall which I have absolutely no intention of paying. Is every new emissary going to need 800 diamonds to unlock a town hall slot? If so, I can't see the point of doing the viking settlements other than to get the yddrasil updates every second (?) completed settlement. It seems a long and, frankly boring, way of getting a better tree and not much else and takes time / coins /supplies away from the main game. Sorry if the answer may have been given elsewhere but I haven't found it yet (but not read everything!).
noBeing able to see all rewards before starting a settlement isn't up front enough?
It's slightly faster at the tail end thanks to Inno reducing the 8hr build times down to 4hrs, which is a very good buff to the overall playability of the Vikings.Firstly; a quick belated "Thankyou" to Inno for the extra Fragments, very much appreciated.
Dragonhost; all the information we need IS in easily accessible places if only you look as per SilverFoxes very helpful pointer, everyone else seems to have looked behind the ? Box.
Finally; I have found the Settlement quicker to complete post changes, as has one of my Guildies who has not completed in time prior to said changes.
{When I say "in time", I of course, refer to those of us who actually want the Runestones.}
Win/win all round, nice one Peeps.