Agree with you here.Rewards - The Yggdrasil tree is going to take 8 months to a year to max out, but has quite good stats and there's no time pressure to get it. Emissaries are an interesting addition to the town hall; the first gives an extra fp. In my opinion the greater runestone is not worth all the hassle to max out. The time pressure to complete the questline to win upgrade fragments is enormous and you'd have to be online a lot to finish each settlement in the shortest time. Ok, so it gives 2fps a day at level 5, but getting it to level 5 is going to take months and months. My view is that you'd get more fps by spending a fraction of the time on visiting taverns and collecting incidents every day.
Big note, any diamonds you spend on the settlement will be lost every time you start a new one, as everything reverts back to scratch.To complete the quest to gain maximum reward will definitely require diamonds, and lots of them. Clearly not worth that investment
Any rewards you gain............ You keep.Sounds interesting, although I'd like to know more about the big red alert. When a new settlement becomes available in far future (I hope) and I decide to pursue it, will I lose everything or "just" the expansions? Since apparently the upgradable buildings will not be maxed out in one run, it is understandable that we have some sort of reset, including expansions, but what about the so-called Emissaries? Will they be gone too?
Also, in this far future with a new settlement available, why one should have everything reset just by changing the active settlement? It's not like a blizzard would bury everything in the snow, right? Well, in the Vikings case could be :p
You do need advance planning in this, you need to see what is required to unlock the next building and plan your village accordingly to try maximize production in minimal space and time. ( the time factor is only relevant if you are going to try get the max Rune stone asap. Otherwise you can take as long as you like )Will try it out – but from the information and beta material available it appears as a somewhat re introduction of the game itself – and that might be good for newer players but for the old FoE folks not so much. If at least the tideous Tavern pop up window could be reduced to a single click like AID then some repetition time/click would be a bit balanced when having to manage yet another "city" – which apparently also needs some planning