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Co-Op Style Guild Expedition

DeletedUser96901

-1

If other games can do it, then foe can...
thanks for confirming Inno can't do it

because they already can't do what other games can do:
offering a fast game with no lags that don't block the complete browser for 30 seconds when opening something (in FoE: event windows or military units)
 

DeletedUser653

Ha ha ha - best laugh i have had in ages, you really think INO could program a whole new game and then add it to FOE and we would would be happy with the new speed. Please keep the ideas on this earth and about how to improve the game play for players who already play this. I suspect you came to FOE forum and decided to spam the ideas board because the game is so slow and laggy?
 

DeletedUser109385

I am actually quite neutral with this one, sounds like a good idea but then again simply not sure if it's a good idea
 

Vesiger

Monarch
The Guild Expedition as currently designed is intended to avoid the GvG requirement for everybody to be online simultaneously. You're reintroducing that (and the associated lag problems, I suspect).
And I can't see how you're going to fit enough hexes onto the screen to accommodate all those extra units and give them room to manoeuvre too.
 
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DeletedUser100065

The Guild Expedition as currently designed is intended to avoid the GvG requirement for everybody to be online simultaneously
Exactly the issue as i see it, GE is there for members to play and proceed at their own pace. Weather it would be possible or not i have to say the solo progress of GE is one of it's strongest points and not something i'd support changing.
-1
 
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