DeletedUser556
I made a few city layouts and I want to see what you guys think about them.
I had a few ideas in mind:
1. Colonial Age end game
2. No diamonds, 32x32 can be done using a little bit of medal farming (a few tousands)
3. City Hall in the center of the city because that's where it is and every village/town/city, not at the border (I sacrificed a bit of building placing efficiency for this), also some beatifications in front of it like a central square
4. I tried to take into account the building facing. eg. Trading Center looks better on a vertical street, Coiffeur, Clockmaker, Exotic Goods vendor on a horizontal street.
Why? because it's easy to build and efficient town, but harder to build a nice town (giving up some of the efficiency)
Here they are:
1. Click
2. Click
3. Click
4. Click
So I am waiting for you feedback on them.
Let's play this game as it was intended - civ like game more then a war game.
I had a few ideas in mind:
1. Colonial Age end game
2. No diamonds, 32x32 can be done using a little bit of medal farming (a few tousands)
3. City Hall in the center of the city because that's where it is and every village/town/city, not at the border (I sacrificed a bit of building placing efficiency for this), also some beatifications in front of it like a central square
4. I tried to take into account the building facing. eg. Trading Center looks better on a vertical street, Coiffeur, Clockmaker, Exotic Goods vendor on a horizontal street.
Why? because it's easy to build and efficient town, but harder to build a nice town (giving up some of the efficiency)
Here they are:
1. Click
2. Click
3. Click
4. Click
So I am waiting for you feedback on them.
Let's play this game as it was intended - civ like game more then a war game.
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