Vesiger
Monarch
Here's a formatted version, for what that's worth (the original poster can feel free to edit it in):
Proposal: Make the diamond cost of completing a building ahead of schedule proportional to the amount of time remaining.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
I can't find any reference in the Ideas section to diamond cost of finishing construction.
Reason: its not so much a case of deliberately waiting until its half built before using Diamonds to complete the Building , its more a case of IF ( as is often the case in later ages ) a build is in excess of 10 , 12 or even 14 Hours long , I have often gotten to the half way stage and then something like a Quest pops up , requiring you to do maybe 10 x 5 minute productions or something similar. IF the Diamond cost to finish the Build was proportionate to the remaining build time , I believe that more Diamonds would get used .
I recently had ,,,,, Wanted to Build a military building in Tomorrow Era , I cant remember the precise amount of time but something like 15 hours , after around 7 - 8 Hours was then going to be near time for me to head out to work , IF the Diamond Finish Cost had been proportionate to the remaining build time , I would have used Diamonds to finish it instantly so that the Troop Building was under way BEFORE I headed out to work , rather than having to wait until I got home.
Details:
10 hour Build = 250 Diamonds , cost reduces by 25 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
11 hour Build = 250 Diamonds , cost reduces by 23 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
12 hour Build = 250 Diamonds , cost reduces by 20 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
13 hour Build = 250 Diamonds , cost reduces by 18 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
14 hour Build = 250 Diamonds , cost reduces by 17 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
Visual Aids:
None, sorry.
Balance:
This proposal would reduce Innogames' income from full-price diamond fast-building, but would probably encourage more people to pay diamonds overall.
Abuse Prevention:
Don't know...
Summary: make the price of completing buildings scalable
Proposal: Make the diamond cost of completing a building ahead of schedule proportional to the amount of time remaining.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
I can't find any reference in the Ideas section to diamond cost of finishing construction.
Reason: its not so much a case of deliberately waiting until its half built before using Diamonds to complete the Building , its more a case of IF ( as is often the case in later ages ) a build is in excess of 10 , 12 or even 14 Hours long , I have often gotten to the half way stage and then something like a Quest pops up , requiring you to do maybe 10 x 5 minute productions or something similar. IF the Diamond cost to finish the Build was proportionate to the remaining build time , I believe that more Diamonds would get used .
I recently had ,,,,, Wanted to Build a military building in Tomorrow Era , I cant remember the precise amount of time but something like 15 hours , after around 7 - 8 Hours was then going to be near time for me to head out to work , IF the Diamond Finish Cost had been proportionate to the remaining build time , I would have used Diamonds to finish it instantly so that the Troop Building was under way BEFORE I headed out to work , rather than having to wait until I got home.
Details:
10 hour Build = 250 Diamonds , cost reduces by 25 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
11 hour Build = 250 Diamonds , cost reduces by 23 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
12 hour Build = 250 Diamonds , cost reduces by 20 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
13 hour Build = 250 Diamonds , cost reduces by 18 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
14 hour Build = 250 Diamonds , cost reduces by 17 Diamonds for each FULL hour elapsed / 50% time elapsed reduces Diamond cost by 50%
Visual Aids:
None, sorry.
Balance:
This proposal would reduce Innogames' income from full-price diamond fast-building, but would probably encourage more people to pay diamonds overall.
Abuse Prevention:
Don't know...
Summary: make the price of completing buildings scalable