DeletedUser
The current points awarded for PvP towers are awarded based (for a week) on:
This means that the battle system rewards you for:
This makes the battle system biased against people who are working/"have families"/"wrong time zone"/"have a social life"/"have too many guild members in the same neighbourhood" and the PvP rankings become dominated not by who has the most skill but by who has the most time and opponents (and secondary to that comes skill).
It also means that players are encouraged to attack lower age players who have little ability to defend themselves in an attempt to get medals and rank.
Proposal:
Only a player's 50 highest scoring battles count towards each PvP tower each week and points (towards ranking) are changed to be awarded on a Sunday with the medals rewards and based only on these top 50 scoring battles.
[note: 50 is an (almost) arbitrary number intended to represent attacking the 10 top players 5 times a week - it would be up to the developers to look at the statistics and see what would be a reasonable level to set the threshold for the number of battles at if this is not appropriate.]
Reason:
This would encourage players to:
Details:
Visual Aids: N/A
Balance:
This will encourage players to attack the most powerful and leave the weakest alone... it will also reward the most skilled fighters since they will get the highest points per battle.
Abuse Prevention:
Can't immediately think how to abuse it but I'm sure others will suggest ways.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yes
Edit: A couple of words added to try to clarify my meaning.
- The composition of the opponent's army (i.e. their level of development);
- How little damage you receive in the battle (i.e. your skill vs. the AI's ineptitude);
- The number of players you attack (i.e. whether you have a significant amount of time to battle everyone or not); and
- The number of times you attack them (i.e. whether you can be online 7 days a week).
This means that the battle system rewards you for:
- Attacking everyone; and
- Attacking every day.
This makes the battle system biased against people who are working/"have families"/"wrong time zone"/"have a social life"/"have too many guild members in the same neighbourhood" and the PvP rankings become dominated not by who has the most skill but by who has the most time and opponents (and secondary to that comes skill).
It also means that players are encouraged to attack lower age players who have little ability to defend themselves in an attempt to get medals and rank.
Proposal:
Only a player's 50 highest scoring battles count towards each PvP tower each week and points (towards ranking) are changed to be awarded on a Sunday with the medals rewards and based only on these top 50 scoring battles.
[note: 50 is an (almost) arbitrary number intended to represent attacking the 10 top players 5 times a week - it would be up to the developers to look at the statistics and see what would be a reasonable level to set the threshold for the number of battles at if this is not appropriate.]
Reason:
This would encourage players to:
- Fight the top ranked players in a neighbourhood;
- Not to pick on the lower ranked players; and
- Fight across multiple ages of PvP towers (again using age-appropriate troops against the most appropriate opponents to maximise their points).
- Compare PvP ratings based on skill rather than activity level.
Details:
- When you win a battle then the points are saved (but not added to that player's score... ...yet).
- If that player has less than 50 battles for that PVP tower then it is added to their personal top 50 battles for that tower for that week; and
- If that player already has 50 or more battles that week then the score is added to the ranking and the lowest ranked score drops off it.
- On Sunday when the PvP tower closes then the player is awarded medals and points based ONLY on those battles that have made their personal top 50 ranking for that tower (any other battles beyond the limit do not count towards medals or give points).
Visual Aids: N/A
Balance:
This will encourage players to attack the most powerful and leave the weakest alone... it will also reward the most skilled fighters since they will get the highest points per battle.
Abuse Prevention:
Can't immediately think how to abuse it but I'm sure others will suggest ways.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yes
Edit: A couple of words added to try to clarify my meaning.
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