DeletedUser17180
lol you cant just say 'wrong' to the facts hahaWrong
+1
cancelling is an available option throughout the game, this shouldn't be any different.
lol you cant just say 'wrong' to the facts hahaWrong
As I have said elsewhere(maybe even this very thread)I'd like to think we're smart enough to have more than one scout, so while a refund should be based on how long the scout was into his mission, I don't believe we should need to wait on his return to start another.Keeping the paradigm of scouting intact would mean that if a scout has travelled 7 hours along a route to somewhere, to get back again will take 7 hours
I have had another thought on this proposal, triggered because my scout currently has about 7 hours to go on a 15-hour trip.
Keeping the paradigm of scouting intact would mean that if a scout has travelled 7 hours along a route to somewhere, to get back again will take 7 hours (unless it is all downhill of course!). Not only that but if cancelled after 7 hours, the scout will still need to be paid for the 14 hours there and back.
So, how about that for a computation on cancelling the scout? He takes just as long to go back as he takes to get where he is, and the only refund available is any residue from the total time already paid, to when he gets back. (This could be taken even further and require more money to cancel if he has gone beyond the half-way point, since his overall journey will then take longer than you have paid for.)
Yes, it is difficult and not 'convenient' but we're not trying to make the game easier, are we? The point is to make it more real and enable some flexibility. Thoughts?
Do you mean you support a confirmation like this suggestion but not a cancelling once underway?+1
but only with confirmation window
I mean
if I cancel accidentally I want a confirmation windows to cancel the cancel