DeletedUser110695
PROPOSAL:
new unit - Red Rogue, a unit that could be trained in a new training building
HAVE YOU CHECKED THE IDEA SECTION FOR THE SAME IDEA?
not found anything similar
REASON:
to attract more players to the fighting aspect of the game, to make fighting more tactical both in defence and attack.
DETAILS:
this unit would be recruited from your pool of attached rogues, there could be 8 available spaces and with each picture having a different picture in some way, in order that they could be recognized individually as units and maybe later given more individual abilities.
They would be units that could advance through levels (as units do with the harbor) with levels providing advance in attack bonus in defence and attack when both defending attacking, the ability to choose at the time of being hit what it transfers into (regardless as to whether the unit is there or not), and further options to maybe allow you to have it change into a unit that is on the opposition side and then perhaps an advanced era (next era) unit.
spaces 6-8 could require diamonds, with the further cost of diamonds again if more than 5 are out at the same time, the idea being that these units are to be tactical and that in attack only 1 could be selected at a time and in defence 2, this would also help balance the advantage an attacker with 7 rogues has in attacking. I would also say so that it is clear any strength would only apply to this unit and other units would not transfer into it as it would be a rogue in itself.
VISUAL AIDS:
a new training building with animations (which military buildings don't currently give)
BALANCE:
this would help strengthen the balance for both the attacker and the defender.
ABUSE PREVENTION:
With these new units not being produced in a military building, would mean that every player, could have the same number available and bigger players (more advanced) wouldnt be able to take advantage of it.
SUMMARY:
this could increase the number of diamonds purchase to help Inno, whilst making attacking/defending more tactical and if you had the units go back to level 0 when killed then they would be used more carefully by players not to win a war (with a restriction of 1 helping prevent this) but would mean it is just a good unit to help in tactical play
new unit - Red Rogue, a unit that could be trained in a new training building
HAVE YOU CHECKED THE IDEA SECTION FOR THE SAME IDEA?
not found anything similar
REASON:
to attract more players to the fighting aspect of the game, to make fighting more tactical both in defence and attack.
DETAILS:
this unit would be recruited from your pool of attached rogues, there could be 8 available spaces and with each picture having a different picture in some way, in order that they could be recognized individually as units and maybe later given more individual abilities.
They would be units that could advance through levels (as units do with the harbor) with levels providing advance in attack bonus in defence and attack when both defending attacking, the ability to choose at the time of being hit what it transfers into (regardless as to whether the unit is there or not), and further options to maybe allow you to have it change into a unit that is on the opposition side and then perhaps an advanced era (next era) unit.
spaces 6-8 could require diamonds, with the further cost of diamonds again if more than 5 are out at the same time, the idea being that these units are to be tactical and that in attack only 1 could be selected at a time and in defence 2, this would also help balance the advantage an attacker with 7 rogues has in attacking. I would also say so that it is clear any strength would only apply to this unit and other units would not transfer into it as it would be a rogue in itself.
VISUAL AIDS:
a new training building with animations (which military buildings don't currently give)
BALANCE:
this would help strengthen the balance for both the attacker and the defender.
ABUSE PREVENTION:
With these new units not being produced in a military building, would mean that every player, could have the same number available and bigger players (more advanced) wouldnt be able to take advantage of it.
SUMMARY:
this could increase the number of diamonds purchase to help Inno, whilst making attacking/defending more tactical and if you had the units go back to level 0 when killed then they would be used more carefully by players not to win a war (with a restriction of 1 helping prevent this) but would mean it is just a good unit to help in tactical play