So it's perfectly fine to allow a thief to come and rob you blind because your guards are drooling retards and you can't do anything about that, but try to make your guards a little smarter so you don't get robbed blind is too much of an imposition? Why the hell should I have to suffer while my defenses are absurdly strong and STILL fail, because the AI is completely worthless?! How about instead you plunderers...no you people are not ALL the fighters so stop saying this hurts FIGHTERS, it hurts PLUNDERERS...stop whining about having your guaranteed 7 rogue 1 regular win taken away from you and start putting some thought into your attacking army. If I lose to someone who used 8 regular units, then that's on me.
Hehe....you want, that rogue be useless. How will you convince all that players, who has Rogue hideouts? You know that this is impossible, right? Then you can use rogues only in GVG and only if you attack...
I have a real strong city defense, but cannot repeal the strongest attackers, its not possible. And what can you do about it....the best thing is to collect the goods always in the same time. 100% works! This is strategy.
Oh, and why you want NO plunder in your city and be fair for defenders, but voted -1 to my Idea to fairly calculate the attack points and not want to be fair for all players? You see...double standards...
If the ONLY way to plunder is to attack with 7 rogues, then that speaks of other problems. That isn't the only way to win a fight. That's just the only way to attack 8 vs. 8 all nearly equal level troops and come out of the fight winning while maybe losing zero or only 1 unit.
Your claim seems to be that you try to win the weekly tower competition. You currently do so by taking advantage of this terrible flaw in the AI. Either you are competing against others also using this flaw, in which case taking it away will lower their scores just as it does yours and you can still win, or they are not using this flaw which proves that it isn't necessary.
Improving city defense AI may lower the winning score in a tower competition, and lower the total plunders performed in a week, but it certainly won't stop them from happening. If anything it increases the need for thinking ahead and strategy. It makes the stronger, smarter player win instead of whomever can find the biggest loophole.
Thats the only way to win the best defenses in the hood. You have definitely right, but you forget to one important thing there. This isnt an AI flaw, because the AI in continental map not work like this, but if they put that AI to city defense, THEN will be problem in GVG, because there will be staying the stupid AI, and players who play GVG will be in huge advantage in attack points. And if change in GVG the AI, then will be 100x harder to play GVG and FOE will be finished.
So this is not a solution, find another one.
And the last important thing. If the game will be real hard, then people not want play it. Maybe if you try that in some beta servers that developers can simulate this Idea, you will se that this will be the end of attacking and the game itself.