DeletedUser111032
Auto-Defense Example: Attacker: 7 rogues + 1 howitzer, Defender mix of NPCs, Progressive Era (but can happen in any age).
The current auto-defense strategy is deeply flawed (100%-favourable for the attacker) and guarantees the defeat of the auto-defender.
The strategy should be modified in such a way that the non-rogue NPC(s) is/are always targeted (attacked and killed) before any of the remaining rogues are targeted.
Fixing this is a must to have a level playing field - currently it gives the attacker an unfair advantage.
This does affect all worlds in all ages and should be fixed asap.
PS: This becomes a real nuisance where players with a rating in the millions attack every day - a level playing field is needed !!
The current auto-defense strategy is deeply flawed (100%-favourable for the attacker) and guarantees the defeat of the auto-defender.
The strategy should be modified in such a way that the non-rogue NPC(s) is/are always targeted (attacked and killed) before any of the remaining rogues are targeted.
Fixing this is a must to have a level playing field - currently it gives the attacker an unfair advantage.
This does affect all worlds in all ages and should be fixed asap.
PS: This becomes a real nuisance where players with a rating in the millions attack every day - a level playing field is needed !!