• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Not a Bug: auto-defense logic favours attacker tooooo much

  • Thread starter DeletedUser111032
  • Start date

DeletedUser111032

Auto-Defense Example: Attacker: 7 rogues + 1 howitzer, Defender mix of NPCs, Progressive Era (but can happen in any age).
The current auto-defense strategy is deeply flawed (100%-favourable for the attacker) and guarantees the defeat of the auto-defender.
The strategy should be modified in such a way that the non-rogue NPC(s) is/are always targeted (attacked and killed) before any of the remaining rogues are targeted.
Fixing this is a must to have a level playing field - currently it gives the attacker an unfair advantage.
This does affect all worlds in all ages and should be fixed asap.
PS: This becomes a real nuisance where players with a rating in the millions attack every day - a level playing field is needed !!
 
Top