It makes no sense I have members who negotiate to get through 4 levels of GE they have to use diamonds they buy with real money and are rewarded with more attempts. How would that make you feel? If players need more attempts they can buy them using medals, negotiations require diamonds. It's just not fair to penalize GE players who work to help the guild with more attempts.
Then I'm afraid that they're doing it wrong... -_-
With the extra turn from the tavern, there is almost
*never* any good reason to spend diamonds on negotiating...
So what, you lose a few goods. It's ALOT! easier to recoup a few extra goods vs. spending diamonds... honestly, the only times I ever spend diamonds on GE are;
a) on the final towers of Lv3 & Lv4, *IF* I know exactly which choices are needed to finish within 1 more round.
b) I only do the above if I've already won some diamonds that week.
If you negotiate more than fight in GE, then you *should* ideally have your city set-up to produce at least slightly more goods than you typically spend per week on GE. That way, you can handle 'unlucky' attempts where you have to start over again & still have plenty of goods left over for events/continent map/research.
Otherwise, if members are having trouble running out of goods, then they need to re-think their cities and/or spend some time just focusing on building up their inventories.
I can produce 100 current age + 50 previous age goods per day in my main EMA city, just from my boosted factories.
Being in a good guild, it's easy to trade for what else I need. Add in 6-8+ recurring quests/day & my 2 GB's, and even without a Chateaux yet, I'm still bringing in more goods than I spend each week.
I'm now up to over 3k goods for both EMA & Iron Age!
Overall, I love getting me some extra attempts, as it helps to clear out larger chunks of the GE map on a single tavern boost.