DeletedUser4800
The attacking bonus percentage is just way too small, that even at level 10 it almost never activates and mind you, you need same era units for it to actually happen in the first place. At level 10 you basically have 7% percent(rounded up) for a unit to strike with 150% damage. This means if a unit attacked 100 times in a battle, it would on average only strike with the critical strike 7 times out of 100.
This is absurd levels of low amount, considering most units last at best 3 turns before they die or win, the chances of a unit getting a critical strike in 3(max) turns is literally less than 0.3%.
My suggestion is that at level 10 a percentage of 17% is reached, then from that level on each level adds 0.5% chance.
Level 1 - 2%
Level 2 - 3%
Level 3 - 4%
Level 4 - 5%
Level 5 - 7%
Level 6 - 9%
Level 7 - 11%
Level 8 - 13%
Level 9 15%
Level 10 - 17%
This is absurd levels of low amount, considering most units last at best 3 turns before they die or win, the chances of a unit getting a critical strike in 3(max) turns is literally less than 0.3%.
My suggestion is that at level 10 a percentage of 17% is reached, then from that level on each level adds 0.5% chance.
Level 1 - 2%
Level 2 - 3%
Level 3 - 4%
Level 4 - 5%
Level 5 - 7%
Level 6 - 9%
Level 7 - 11%
Level 8 - 13%
Level 9 15%
Level 10 - 17%