seriously? i thought you would find a solution for use of guilds goods in treasury by now, so people would actually like to move on...
agreed 100%
So essentially nothing new. The only real difference is the level up for the crew, which is interesting, but hardly game breaking. Its essentially the same boring ass added labor to get a new resource to slow down progression on the ages.
i've not completed part 2 yet but have probably enough promethium stored to complete part 2 and 3 by the time its released so levelling up crew members is no big deal from what i can see
But I think there was already a light unit in Arctic Age, & u introduced another light unit!
I think u should introduce a Ranged or Long Ranged unit!
i think the existing light unit is changing to become a ranged unit.... the new light unit with its ability to attack 3 opposing units may be a nice concept depending on its stats
to sumarise part 3 in my view....
1. nothing to get excited about, the new quests means i'll have to probably complete a couple of techs in part 2 which i'd otherwise not bother with.
2. new map content always welcome.
3. levelling up crew members.... no big deal
4. new unit may be a great addition
5. no use for arctic goods in guild treasury.... an absolute joke, my guild of only 4 active players has well over 150k goods, guilds with 80 players and 50% of them in arctic with a few high level arcs could be sitting on well over a million goods.