I enjoyed this event. Thank you!
@CaptainJacksparrow did a useful guide as it started, which I thought was on this thread but can’t find it now, which I copy pasted to my guild (with credit given to CJS). Thank you @CaptainJacksparrow!9 Level 10 - no diamonds.
BUT - it was a very near thing in each one.
3 Level 9's because that's how long it took me to learn 'the trick'.
. . . mk
**For me 'the trick' was having ~ 15 dynamite bundles for the final 20 idols.**
Yeah, this 'wuz a rough one, if you don't play a bunch of worlds to 'learn' the trick that works for you. As I posted, I 'lost out' on 3 of my worlds until I found the secret that worked for me. If I had found it sooner, I wouldda posted a 'How I Did It', but I made no attempt 'til the last day as I save all my stuff until the last (in all events - for 5 years now). In hindsight however, it is best I did, because it took the entire event's worth of tools all at one time to figure it out. I would not have been able to do it if I had gone piecemeal throughout the event collecting the idols.'I came within 13 idols of getting the Lv.1 World's Fair building - no diamonds spent.
Kinda sad I missed out on making the ultimate skill marker . .
So, this has been an interesting event, how many of you have got a level 10 World's Fair so far, and what you think of the benefits of the building.
I disagree. If you are in the CA, you are still going through a learning curve, and the amount of supplies needed may come as a surprise, as you mentioned. And, as I mentioned, I did make adjustments to my game play, so that in future events, I was ready for the large supply demands and stockpiled extra supplies if I knew an event was coming. I do not give up because something is difficult. But, you say that the player is the problem like it is a fact. But it is one opinion. It depends on the level of difficulty you think should be applied to players earlier in the game. Most games have a period of being less challenging in earlier stages and gradually work their way up to being more difficult in later stages. And there are games that do not have much of a learning curve and become much more difficult with each stage. But too much of an increase in difficulty from one stage to another can be off putting to some players. Forge of Empires becomes steadily more difficult as more elements are added to city building in later ages like double roads, refined goods, and the role GBs play in your city. In later eras, FPs and goods become more prevalent than gold and supplies, since you should have an excess of both, as the speed at which advance eras slows down and you spend time gathering goods and putting FPs into GBs. For the most part, FoE does very well with the balance between ease of play and challenges. But, the amount of supplies required for events in the CA is disproportionate to other requirements during that era. And, when Joan mentioned it, I remembered that time in my past experience with the game and could relate. I agree with Joan on this one, and if the supply demands were halved from what that they are in CA for events, I think the game would be more amiable to newer players. I respect the opinion of those who believe the supply demands are appropriate, but I beg to differ.No it doesn't. If it exceeds your output you do not produce enough. It is possible you get surprised by that in your first event, but if you get surprised by it every event you are the problem. Not the supplies asked.
Wow, so you've looked up the definition of rocket science. Good for you! I didn't say I have any shortcomings. I enjoy this game a lot. And I have found it to be about the right level of challenging. I said only that I agree with Joan, that in the past, I had an experience similar to Joan and agree with her that if the supply demand was more appropriate to that age, then it would be better. She was not whining about it. She just made a polite point about how she had some difficulty. If players like you had given her advice on how she could improve, then there wouldn't be thirty or more comments on why she is wrong and her defending herself. (Thanks to those who did post useful advice.) Now I suppose you are going to say that you never had any difficulty or something in the game you would like to change. How fortune favors you!None of the Quests exceed the output of any decent City, in any Era.
The term is: "not Rocket Science", i.e. something which is neither difficult nor complicated, what a gem!
If you yourself, can't play effectively, pls don't complain about your own shortcomings nor yet give bad advice to others.
If you are still on a learning curve in CA it is a fact the player is the problemI disagree. If you are in the CA, you are still going through a learning curve, and the amount of supplies needed may come as a surprise, as you mentioned. And, as I mentioned, I did make adjustments to my game play, so that in future events, I was ready for the large supply demands and stockpiled extra supplies if I knew an event was coming. I do not give up because something is difficult. But, you say that the player is the problem like it is a fact.