It doesn't and certainly not when you can get it up to the higher levels. 2x the proceeds of the Maharaja's palace or a Terrace Farm isn't that bad.I am surprised that the Blue Galaxy is as popular as it is. It seems to me to have rather poor rewards for its size.
With the ongoing Halloween Event, I start to wander about this question:Analysis of Great Building value
Hagia Sophia: Very good (requires at least level 4)
The Hagia Sophia is also large (7x6=42 squares), providing happiness and forge points.
At 6400 Happiness, a maxed Hagia Sophia makes the Colosseum look puny. That's the equivalent of 12.3 Churches, or 4.3 (LMA premium) Palaces, but in much less space of course. So like the Colosseum, the space needed to build this GB is well worthwhile. That is, it saves you both space AND multiple happiness building costs. (Read the Castel del Monte section for another interesting comparison).
Note that as discussed in the comparison of happiness GBs, if you build the Hagia Sophia in the Early Middle Ages, you will need to get it up to at least level 3 for it to be Good as a happiness building (i.e. better than other cultural buildings of that Age). You will also need to get your GB improved by one level per age that you progress in research, for it to keep pace. So by the Industrial Age, this GB is only worthwhile (for Happiness) if you can get it to at least level 7.
The daily 6 forge points benefit is harder to quantify. Research-wise, you simply end up being held up by unlock costs of technologies. So the main benefit of those forge points is in donation races when contributing to other Great Buildings - it will be significantly easier for you to win first place to get more blueprints and medals that way. Quite simply, the Hagia Sophia allows you to get more GBs (and allows you to get them levelled up faster too). For the altruistic team players, it also allows getting level 0 GBs of other players into production faster, which will be more of a challenge over time.
Note: Subtracting the Statue's of Zeus's 6 spaces from the Castel Del Monte's 25 squares [for same benefits], it seems that 19 squares of the Castel are used for the forge point production. Presumably the Hagia Sophia uses 19 squares for fp production, which means that the 6400 happiness is coming from only 23 squares (vs only 3900 happiness for the Notre Dame's 24 squares).
Bottom line: strongly recommended, and much better than the Colosseum, if you have a choice.
Its strange that you seem to be an older player and ask such question.If I can obtain and upgrade the Graveyard to the most advanced form -- Necropolis, should I demolish the HS, replacing it with the Graveyard?
Good luck with that when everyone push Aid button and in couple ages from HMA your Graveyard will never receive polishing.Conclusion: I think the Graveyard can render Hagia useless. I'm also thinking to change my profile to "please polish my Grave" when and if I demolish Hagia and build a Graveyard in its place.
I think you meant 8FP at level 14 - still worth the effort and its dirt cheap to upgrade it to that level.Lvl 14 would get you 9 FPs a day and take around 2 years to return its income. The significance of that is if you got shrines of knowledge and tried to fit them in the same area you'd be able to fit 9 of them, not including road connections needed.
only if an idiot makes 100% of his own hagiaThe Level-100 Hagia produces 60FP/day. It will take 205,422/60 = 3427 days or about 10 years to earn the invested forge points back.
Whoops!~ Lvl 15 thenI think you meant 8FP at level 14 - still worth the effort and its dirt cheap to upgrade it to that level.
My OFE city has zero cultural buildings - HS (lvl 10), Traz (lvl 10) and FoD (lvl 8) with other event buildings that have culture as a secondary bonus cover my needs nicely with around 35k extra unused happiness.
In my other IndA city I also have no culture buildings but its much younger and I noticed that I got rid of all culture buildings in HMA after I built HS.
Not true regarding not hitting a graveyard. When you aid, the game engine first selects mo/po (50/50) and only then checks if there are targets for selected action. Therefore, if you have a hundred SoKs but 10 culture/deco, your graveyard will get polished on average after 20 aiders, because if aid selects polish and there is something not polished, it will get polished even if you have a priority motivation target (or a hundred of them) unmotivated.Good luck with that when everyone push Aid button and in couple ages from HMA your Graveyard will never receive polishing.
wrongWhen you aid, the game engine first selects mo/po (50/50) ..., if you have a hundred SoKs...
nopeit will get polished even if you have a priority motivation target (or a hundred of them) unmotivated.