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Great Buildings Alcatraz - be able to adjust troop output for a price

DeletedUser108047

Proposal:
Give players with an Alcatraz GB the ability to partially adjust troop output by excluding certain barracks per day for a price

Have you checked the Ideas section for the same idea posted by someone else? yes - nothing obvious

Reason:

A limited ability to focus recruitment via an Alcatraz would lead to more strategic game play and flexibility.

The current random recruitment process leads to many troops recruited never being used or city barracks being overbalanced or players not building or using various troops or barracks. The special barracks Rogues, Drummer, Color Guard and Champion (and presumably barracks for yet to be designed special troops) are always included in the random selection of troops recruited each day by an Alcatraz and lead to an oversupply of some troops and an under supply of others. For example many players build up a number of rogue barracks and then find it difficult to build up a supply of troops for DAs.

Being able to, for a price, exclude a barracks from recruitment by an Alcatraz for a day will allow more game play across more eras and players to respond more quickly to changes on the GvG maps. In other words you are bribing your recruiter to allow more focused recruitment for one collection

Details:
If you have an Alcatraz - you can click on your Alcatraz before collection & exclude from recruitment one or more of the special barracks you have. Each exclusion would have a price (goods era related, but perhaps goods/ coins/ supplies/ diamonds?) multiplied by the number of barracks you have of that type.which would escalate as you exclude more types of barracks

eg. Assume you have 5 rogue barracks, a drummer and a color guard and HMA barracks of each type (12 barracks)

To build exclusively an HMA army you would exclude:
rogues by paying 1st exclusion fee x 5 barracks
drummer by paying 2nd exclusion fee x 1 barrack
color guard by paying 3rd exclusion fee x 1 barrack

Visual Aids:
not that talented :(

Balance:
This would not lead to creating more troops but rather allow more of the troops to be recruited to be regular troops thus promoting GvG and GE fighting. The price for exclusion would have to be carefully considered to ensure that it does not lead to an imbalance - it shouldn't be cheap

Players would still have to build normal barracks to be able to recruit them

The use of goods as the base currency for exclusion would provide a balance between focused era armies and the ability to lay sieges as well as require goods buildings.

Abuse Prevention:
Can't think of one - but I am sure some one will. If there is a potential abuse, the ability to use the feature could be time restricted - ie only 2 days in a row or the like

Summary:
The proposal is that players be able to refine the output of their Alcatraz GB to increase the production of regular troops for a price
 

DeletedUser108842

It MAY make the game easier but, as I said, the idea is important, the balance comes from the numbers. Have fun, Overtype.
 

DeletedUser3707

+9001

The Alcatraz output is horrendous. The game gives unique buildings, and forces us to stockpile useless units like drummers or color guards from those buildings.
 

Surge

Brigadier-General
+9001

The Alcatraz output is horrendous. The game gives unique buildings, and forces us to stockpile useless units like drummers or color guards from those buildings.

Wait if they're useless then why do you have their barracks to begin with?

Anyways -1 for the reason Test Ament stated.
 

DeletedUser110195

I can't see why you'd have a color guard camp except to have a couple bait worms taking fire off your other units, but the drummer school gives 4% attack, so if you throw a drummer in your army you get 10% attack from that total and a better bait worm as it can take more punishment.

I'm neither for nor against this as you should only have military buildings of units you want in your army, and thus anything traz gives you should be desired.
 

DeletedUser103052

-1.
As said before, if you want to control the output of Traz, then there is already a way to.
 

DeletedUser653

massive -1 Its part of the game to balance the troops you need from traz by balancing the troop buildings you have. Also a massive GvG thing too as we monitor CA players troop buildings going up and can see where they intend to attack next.
-1 or maybe even -2
 

DeletedUser12146

There is never enough rogues :)

DUeCYNp.png
 

DeletedUser103370

+1
More options to control, more strategies you could use. There can be countless possibilities why you need a certain unit at any given time, but that doesn't mean you want to mass-produce them. This way you'd have the power to decide what you wanna make. In many special buildings you can do this already, by simply choosing the thing you need the most, ie. supplies, or coins or whatever. A GB is even more important, not only it takes more space, but it needs much more time and effort to build it, let alone level it. This wouldn't make Traz any stronger at all, only more customizable. Very good idea.
 

DeletedUser12146

you know that the game won't load anymore if you have more than 29000 units

happened to a player (if I remember correct: from France) and the support had to delete many units

:o
So support will have some work when we come to that "limit" :)
 

Vesiger

Monarch
-1

Random is random, and the Alcatraz is powerful enough; you don't get to control which goods other GBs produce even by adding and deleting goods buildings to your city, so the player already has more control over this one than most.
 

DeletedUser12146

I would correct you on that: Alcatraz has no random output! It generates exactly what you have in the city. So if Alcatraz outputs 10 units, and you have 1 RG + 1 tank, then on pickup you will get 5xRG + 5xtank everytime, that is not random.
 
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