Surge
Brigadier-General
Proposal: Add hotkeys to the game for quick menu access.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yes, this thread suggests it to a limited degree. I want these darn things everywhere.
Reason:You can easily cut down half the clicking if you had hotkeys. It's also very easy to navigate around everything.
Details: Numbers 1 - 4 for goods and 1 - 6 for production would represent time productions in ascending order. When in a window, like the guild info or private messages, esc button should exit window. Keys of corresponding building menus, like R for residential buildings, or G for Goods buildings. Buidling actions should have hotkeys, like S for sell.
Visual Aids: Easy enough to imagine.
Balance: Remove 12 year old residents with rocket launchers.
Abuse Prevention: I ran out of stupid jokes to make. There is no way hotkeys can break the game.
Summary: Add hotkeys for quick navigation.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Yes, this thread suggests it to a limited degree. I want these darn things everywhere.
Reason:You can easily cut down half the clicking if you had hotkeys. It's also very easy to navigate around everything.
Details: Numbers 1 - 4 for goods and 1 - 6 for production would represent time productions in ascending order. When in a window, like the guild info or private messages, esc button should exit window. Keys of corresponding building menus, like R for residential buildings, or G for Goods buildings. Buidling actions should have hotkeys, like S for sell.
Visual Aids: Easy enough to imagine.
Balance: Remove 12 year old residents with rocket launchers.
Abuse Prevention: I ran out of stupid jokes to make. There is no way hotkeys can break the game.
Summary: Add hotkeys for quick navigation.
Last edited: