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Add Bought Slots when Selling Military Buildings

Surge

Brigadier-General
Proposal: When selling military buildings, it would be nice if the given refund would also count in the slots a player bought. It does not have to be 25%.

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?: I have not seen this idea yet.

Reason: Because slots are very expensive during the given age time (LMA slots in LMA, CA for CA), a part of the slots cost would cut frustration on lost money. After all, you are basically selling a military building that had its soldier's quarters expanded twice.

Details: Add in 10% to 25% of the price of both slots when selling a building. This will not work with buildings that were just built, as no slots were bought. When one slot is bought, the refund should increase slightly. After the second slot, the refund should be much more noticeable. I do not know about the diamond slot, though.

Visual Aids: Not necessary - it's only a value change.

Balance: Altering the percent refund with slots to give best balance.

Abuse Prevention: I do not see abuse. You are still getting less money than you are spending - no profits made. Do not give extra resources from diamond slots - that is trading diamonds for supplies and coins in an indirect way.

Summary: Include part of the price of bought slots when selling military buildings.
 

DeletedUser

+1 for this.

A new slot means equipment purchased for the unit and adopting the building to host more units. This means objects are bought. And we all know objects can be sold.
 
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