DeletedUser3727
Proposal:
Add a button to make buildings invisible/transparent.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes - nothing similar found.
Reason:
To enable players to see the floorplan of the city layout better when rearranging buildings.
Details:
Now GBs are here, and now I've progressed to the Colonial Age I am having more and more trouble maximising the efficiency of my city. When moving things around I might accidentally click on a road instead of a building, but then I can't see through the building for where it goes and it takes a few attempts to put it back. Or I have to pick a building up, see what's behind it and then put it back, hoping I can click on the right spot afterwards to get to whatever was there.
I was thinking back to the good old days of SimCity 2000, where there was a button that made all buildings invisible. You were just left with coloured squares depending on what type of building was placed there. This made it a lot easier for sorting out road layouts, etc.
Would it be possible to add a button to the build menu that would have a similar effect to the one I described? It could either make them disappear entirely (with say yellow squares for houses, blue for production, etc.) or maybe just reduce the opacity of the buildings, making them semi-transparent. This would at least let you see what is behind some of these massive buildings!
Visual Aids:
I'm no good at drawing, but I found a couple of images from old SimCity game to help people visualise what I mean:
(Images from another game removed - copyright images not allowed)
The coloured areas show the type of building there, with the buildings themselves hidden.
Balance:
I can't see any other area of the game that would be affected by this, as it could automatically revert back to the normal view once the build menu is closed. It is different from other suggestions relating to rearranging the city, like having a holding area for buildings, etc. as it doesn't provide a way to get around the dynamic of having limited space, it's just a visual change to prevent mis-clicks and frustration!
Abuse Prevention:
I can't see a way this could lead to abuse. No production would be affected, as it's purely a visual change.
Summary:
As far as the change is concerned I believe it would be fairly simple to implement. I'm no programmer, but there are already elements of it in place - all the buildings are self-contained images that are loaded separately from the background image, and when you pick one up to move it you get a coloured area showing the limits of your city.
Add a button to make buildings invisible/transparent.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Yes - nothing similar found.
Reason:
To enable players to see the floorplan of the city layout better when rearranging buildings.
Details:
Now GBs are here, and now I've progressed to the Colonial Age I am having more and more trouble maximising the efficiency of my city. When moving things around I might accidentally click on a road instead of a building, but then I can't see through the building for where it goes and it takes a few attempts to put it back. Or I have to pick a building up, see what's behind it and then put it back, hoping I can click on the right spot afterwards to get to whatever was there.
I was thinking back to the good old days of SimCity 2000, where there was a button that made all buildings invisible. You were just left with coloured squares depending on what type of building was placed there. This made it a lot easier for sorting out road layouts, etc.
Would it be possible to add a button to the build menu that would have a similar effect to the one I described? It could either make them disappear entirely (with say yellow squares for houses, blue for production, etc.) or maybe just reduce the opacity of the buildings, making them semi-transparent. This would at least let you see what is behind some of these massive buildings!
Visual Aids:
I'm no good at drawing, but I found a couple of images from old SimCity game to help people visualise what I mean:
(Images from another game removed - copyright images not allowed)
The coloured areas show the type of building there, with the buildings themselves hidden.
Balance:
I can't see any other area of the game that would be affected by this, as it could automatically revert back to the normal view once the build menu is closed. It is different from other suggestions relating to rearranging the city, like having a holding area for buildings, etc. as it doesn't provide a way to get around the dynamic of having limited space, it's just a visual change to prevent mis-clicks and frustration!
Abuse Prevention:
I can't see a way this could lead to abuse. No production would be affected, as it's purely a visual change.
Summary:
As far as the change is concerned I believe it would be fairly simple to implement. I'm no programmer, but there are already elements of it in place - all the buildings are self-contained images that are loaded separately from the background image, and when you pick one up to move it you get a coloured area showing the limits of your city.
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