DeletedUser
@@@@@@ = new contentProposal:
Introduce achievements into FoE
Have you Checked the Ideas section for the same idea posted by someone else? Yes
Is this idea similar to one that has been previously suggested? No
Reason:
1.) FoE demands allot of work over time, it would be great if people could take pride in what they have done over these long periods of time by completing some interesting achievements. This would make every player account unique in it's own way. (Read on to understand how accounts will be unique)
E.G. A player that logs in daily for a week or a month could get some sort of title.
2.) Players sped a ridiculous amount of time doing the same actions fighting/collecting. It would be allot of fun if they would get an shiny exploding new achievement on their screen now and then that would lighten p the mood.
Details:
1.)The achievements should be easy to get in the beginning, however the great ones could be created in a way that allot of time would be needed by the player to complete them. Actually specialization of the player could be demanded.
IMHO these will give the players some long term goal to focus on and at the same time the achievements could be a 'passive' guide for new comers in FoE. That is so FoE devs don't have to make quests for every tutorial action they want to show the player.
E.G.
An achievements for every new age completed
Build: 10/100/1000/10000 buildings of any type
Kill: 10000/100000/1000000 units of any type
Log in for 10/30 consecutive days
Win 1/10/100 tournaments
Stack 100/1000 of every resources (wine,wood,tar...) - note stack not gather
Stack 1000000 coins/supplies -note stack not gather
2.)Players should be able to select a certain "achievement paths" that they would like to follow at once. This is because the game is already clearly offering the benefit of going through the game content in different ways, so why not make these ways stand out even more and make each truly unique.
* Currently traders are viewed as lazy people who do not have the time or willingness to fight. If we want this category of people to really be proud of being a trader we should give them something unique to 'fight for'.
E.G.:
The Trader - achievement path would mean conquering all territories by trading.
The Fighter - achievement path would mean conquering all territories by fighting.
The Builder - achievement part would mean going through the game with certain type of "decorations". This achievement could actually be taken on by anyone who wants to simply have a pretty kingdom.
As you can see a small number of achievements that a player can select will be mutually exclusive. That way one would be proud to be in "that category of players".
P.S. Very difficult achievements will therefore give the winner a title. I have observed that there is a "title" space in the profile edit screen in-game. Also the tough achievements could be completed out of say 3 other medium achievements and these medium out of 3 easy. AKA allot of time needed but all the rest is easy.
And yes, i know quests do some of these things already but the rewards aren't "on the wall". Whereas an achievement system will be some sort of "history manual" where the player can see all that he has done, which things where first and what kind of achievements does he unlock after 1 year of game play.
Balance:
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Abuse Prevention:
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Summary:
Adding some fun things to do to the game will go a long way in keeping the community happy, take note that other games use this system pretty often. They know it gives a player something more to strive for. It gives the possibility of a different experience, it lets the player drift away more in a world of fantasy where his actions are counted as achievements.
This is a fast 5 minute draft of one of the ideas i have. If people will give feedback i am willing to invest time in making it perfect.
CON's
As for why i think the reward should not be material... because non material rewards boost the intrinsic value a player starts to have for the game. I am sure many people here know that intrinsic motivation is on of the most powerful motivational tools out there.
PRO's
Introduce achievements into FoE
Have you Checked the Ideas section for the same idea posted by someone else? Yes
Is this idea similar to one that has been previously suggested? No
Reason:
1.) FoE demands allot of work over time, it would be great if people could take pride in what they have done over these long periods of time by completing some interesting achievements. This would make every player account unique in it's own way. (Read on to understand how accounts will be unique)
E.G. A player that logs in daily for a week or a month could get some sort of title.
2.) Players sped a ridiculous amount of time doing the same actions fighting/collecting. It would be allot of fun if they would get an shiny exploding new achievement on their screen now and then that would lighten p the mood.
Details:
1.)The achievements should be easy to get in the beginning, however the great ones could be created in a way that allot of time would be needed by the player to complete them. Actually specialization of the player could be demanded.
IMHO these will give the players some long term goal to focus on and at the same time the achievements could be a 'passive' guide for new comers in FoE. That is so FoE devs don't have to make quests for every tutorial action they want to show the player.
E.G.
An achievements for every new age completed
Build: 10/100/1000/10000 buildings of any type
Kill: 10000/100000/1000000 units of any type
Log in for 10/30 consecutive days
Win 1/10/100 tournaments
Stack 100/1000 of every resources (wine,wood,tar...) - note stack not gather
Stack 1000000 coins/supplies -note stack not gather
2.)Players should be able to select a certain "achievement paths" that they would like to follow at once. This is because the game is already clearly offering the benefit of going through the game content in different ways, so why not make these ways stand out even more and make each truly unique.
* Currently traders are viewed as lazy people who do not have the time or willingness to fight. If we want this category of people to really be proud of being a trader we should give them something unique to 'fight for'.
E.G.:
The Trader - achievement path would mean conquering all territories by trading.
The Fighter - achievement path would mean conquering all territories by fighting.
The Builder - achievement part would mean going through the game with certain type of "decorations". This achievement could actually be taken on by anyone who wants to simply have a pretty kingdom.
As you can see a small number of achievements that a player can select will be mutually exclusive. That way one would be proud to be in "that category of players".
P.S. Very difficult achievements will therefore give the winner a title. I have observed that there is a "title" space in the profile edit screen in-game. Also the tough achievements could be completed out of say 3 other medium achievements and these medium out of 3 easy. AKA allot of time needed but all the rest is easy.
And yes, i know quests do some of these things already but the rewards aren't "on the wall". Whereas an achievement system will be some sort of "history manual" where the player can see all that he has done, which things where first and what kind of achievements does he unlock after 1 year of game play.
Balance:
Blank
Abuse Prevention:
Blank
Summary:
Adding some fun things to do to the game will go a long way in keeping the community happy, take note that other games use this system pretty often. They know it gives a player something more to strive for. It gives the possibility of a different experience, it lets the player drift away more in a world of fantasy where his actions are counted as achievements.
This is a fast 5 minute draft of one of the ideas i have. If people will give feedback i am willing to invest time in making it perfect.
CON's
Your rewards will be collected, you will receive some sort of 'trophies' which will look according to the type of achievement you have finished - that way you will have your "wall of trophies" just like generals put all their medals on their chest.how this defers from the quests system at least at the beginning?
+1 I like the idea. There are many ways to flesh it out. Let me suggest one for your consideration:
I would like to see the 'achievement awards' come in the form of rewards that go directly into inventory rather than just something on your profile
As for why i think the reward should not be material... because non material rewards boost the intrinsic value a player starts to have for the game. I am sure many people here know that intrinsic motivation is on of the most powerful motivational tools out there.
PRO's
IMO achievement should track your progress i.e. reaching various milestones in military/research/construction etc like the ones suggested by mungiu, just with a nice title.
Lord Vortican enthusiastically supports the concept of this idea and further agrees that meaningful rewards could have their place.
atm the differences between two players is their profile picture/text and their score. I don't know about you but the score doesn't tell me a lot, this will allow to break "it" down, adding some personalization by showing how you got there.
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