punita
Corporal
Proposal: To add some rewards when we get achievements
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?: It has been suggested once before but it was not formatted, had no poll and not much viewed. I changed a lot of things in it ,so it is nearly a new idea
Reason: There is no use of achievements which don't do any good, they currently are just used to flex
Details: When completing any achievement we get a small reward for each level of achievement which increases with higher level. For eg-
Acquiring province achievement can decrease scout times or negotiating costs in provinces, completing building military building achievement will give a reduction in recruitment time ,Expansion achievement can decrease coin / medals cost for the purchased expansion,etc.
Values and other achievements rewards can be decided when the idea gets some positive views
Visual Aids: -----
Balance: This will be a very less rewards so it doesn't affect the game much
Abuse Prevention: The benefits of those achievement will be active which will be applied in profile.
Summary: It will give achievements a use
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?: It has been suggested once before but it was not formatted, had no poll and not much viewed. I changed a lot of things in it ,so it is nearly a new idea
Reason: There is no use of achievements which don't do any good, they currently are just used to flex
Details: When completing any achievement we get a small reward for each level of achievement which increases with higher level. For eg-
Acquiring province achievement can decrease scout times or negotiating costs in provinces, completing building military building achievement will give a reduction in recruitment time ,Expansion achievement can decrease coin / medals cost for the purchased expansion,etc.
Values and other achievements rewards can be decided when the idea gets some positive views
Visual Aids: -----
Balance: This will be a very less rewards so it doesn't affect the game much
Abuse Prevention: The benefits of those achievement will be active which will be applied in profile.
Summary: It will give achievements a use