DeletedUser107616
copied & pasted from a notepad doc - because spending too much time here is a waste
*new edit* I thought it was obvious...so to be clear, the following are all ideas that would have been added 1 at a time and more properly, but because I'm sick of the nonsense [admin edited word] I'm not posting anymore ideas.
>posting -1 blablabla the lag. is stupid
>posting -1 inno can't do that. is stupid
>posting condescending replies followed by an lol emoji is what some do
*new edit* I thought it was obvious...so to be clear, the following are all ideas that would have been added 1 at a time and more properly, but because I'm sick of the nonsense [admin edited word] I'm not posting anymore ideas.
>posting -1 blablabla the lag. is stupid
>posting -1 inno can't do that. is stupid
>posting condescending replies followed by an lol emoji is what some do
*GREEN = Last Edited
*RED = Don't Want Anymore
MESSAGES: Make it possible to ONLY close an opened message by clicking [X]
^While writing messages, they can be closed by clicking anywhere on screen - this closes the window and any message written is lost - making that window to only close by clicking the
would prevent that from happening.
MESSAGES: Increase the size of the messaging windows
MESSAGES: Insert a trade link in a message (when clicked - takes the clicker to the market with players trade filtered) just like the market link button in techs...
MESSAGES: Quote Messages (the foe forum does it & Tribal Wars 2 does it...)
TOWN HALL: open a near full screen OVERVIEW (featuring everything important) like how the inventory has multiple tabs - overview would have multiple tabs, like the 3 below to name a few...
OVERVIEW: production time overview (list all building times from low time to high)
OVERVIEW: Add Search Feature (to search Hood/Guild/Friends)
OVERVIEW: Week/Month/Year Graph (shows points, Coins, Supplies, Goods, Medals, Diamonds...)
EVENT HISTORY: Hide aid events
OR just add hide options for things...hide aid & achievements (just show what you find important...)
EVENT HISTORY: keep events relating to Great Building for 1 month
btw, a Consumable Item is like a reno kit - use once...
Consumable Item: Mimic Kit (use on One building to alter its appearance to another building)
OR A
TAVERN FEATURE: Mimic...
Consumable Item: Cloaking Kit (Use of a building to hide it / to make it invisible)
OR A
TAVERN FEATURE: Cloak...
Consumable Item: Auto Collect (when used on a building its production[coins>goods etc] are auto collected)
Consumable Item: Auto Set (
Consumable Item: All Auto Set (choose supplies or goods > then choose time 15min or 8hours etc, to auto set all buildings)
Consumable Item: Random Merge Kit (select 2 buildings to merge, final attributes are unknown - better or worse?, a gamble)
x
x
TAVERN FEATURE: Buy > 1fp at 50% price / 2fp at 40% / 3fp at 20% (with limits - max 3fp a day?)
TAVERN: Add tavern chair icon to event history so you can "visit" taverns
GE: have any "attempts" won - go into a 2nd bar to be used anytime (with 6 day time out)
X
NEW AGE: The Dark Ages
X
INVENTORY/GOODS: Add a Lock next to the goods to click to prevent a good from being used
GB: recent activity tab (shows the latest players to donate)
X
GB: List a players GBs in alphabetical order X
NEW GB: that enables the storing of a building (store 1 in level 1, store 5 in level 5 - MAX storing 5 or 10)
NEW GB: only 10 levels???? X
Extend the Hood/Guild/Friend Bar (2x enlarge or accross the whole bottom to show up to 15 at a time)
Any player inactive for 30 days, font turns red
When a player is "Deleted" refund all forge points (NOT when they stop playing - but when they get "deleted")
Treasure Hunt Level 2, after 8h give up that prize to enter next level for bigger better stuff
STOP whole screen from fading slightly when you click on something - everyone craps on about the colour blind, what about epilepsy or just sensitive eyes ? - eye strain & computers are usually a package deal. for what purpose does the whole screen flash ? there is none
CONTINENT MAP: Zoom out on map to view all at once so you don't have to drag the screen around
CHAT: customise chat section, move window to snap into left or right side and stay
Add age selections in building menu (click iron age to show ONLY IA buildings)
If an error occurs AUTO REFRESH
X
Weekly Guild Power Contribution of Players - GE+HOFS there's a list of goods contribution, what about GP?
When a player quits a world - enable guild members to **/ apparently this was cut off, oh well...
^While writing messages, they can be closed by clicking anywhere on screen - this closes the window and any message written is lost - making that window to only close by clicking the
MESSAGES: Increase the size of the messaging windows
MESSAGES: Insert a trade link in a message (when clicked - takes the clicker to the market with players trade filtered) just like the market link button in techs...
MESSAGES: Quote Messages (the foe forum does it & Tribal Wars 2 does it...)
TOWN HALL: open a near full screen OVERVIEW (featuring everything important) like how the inventory has multiple tabs - overview would have multiple tabs, like the 3 below to name a few...
OVERVIEW: production time overview (list all building times from low time to high)
OVERVIEW: Add Search Feature (to search Hood/Guild/Friends)
OVERVIEW: Week/Month/Year Graph (shows points, Coins, Supplies, Goods, Medals, Diamonds...)
EVENT HISTORY: Hide aid events
OR just add hide options for things...hide aid & achievements (just show what you find important...)
EVENT HISTORY: keep events relating to Great Building for 1 month
btw, a Consumable Item is like a reno kit - use once...
Consumable Item: Mimic Kit (use on One building to alter its appearance to another building)
OR A
TAVERN FEATURE: Mimic...
Consumable Item: Cloaking Kit (Use of a building to hide it / to make it invisible)
OR A
TAVERN FEATURE: Cloak...
Consumable Item: Auto Collect (when used on a building its production[coins>goods etc] are auto collected)
Consumable Item: Auto Set (
Consumable Item: All Auto Set (choose supplies or goods > then choose time 15min or 8hours etc, to auto set all buildings)
Consumable Item: Random Merge Kit (select 2 buildings to merge, final attributes are unknown - better or worse?, a gamble)
x
x
TAVERN FEATURE: Buy > 1fp at 50% price / 2fp at 40% / 3fp at 20% (with limits - max 3fp a day?)
TAVERN: Add tavern chair icon to event history so you can "visit" taverns
GE: have any "attempts" won - go into a 2nd bar to be used anytime (with 6 day time out)
X
NEW AGE: The Dark Ages
X
INVENTORY/GOODS: Add a Lock next to the goods to click to prevent a good from being used
GB: recent activity tab (shows the latest players to donate)
X
NEW GB: that enables the storing of a building (store 1 in level 1, store 5 in level 5 - MAX storing 5 or 10)
NEW GB: only 10 levels???? X
Extend the Hood/Guild/Friend Bar (2x enlarge or accross the whole bottom to show up to 15 at a time)
Any player inactive for 30 days, font turns red
STOP whole screen from fading slightly when you click on something - everyone craps on about the colour blind, what about epilepsy or just sensitive eyes ? - eye strain & computers are usually a package deal. for what purpose does the whole screen flash ? there is none
CONTINENT MAP: Zoom out on map to view all at once so you don't have to drag the screen around
CHAT: customise chat section, move window to snap into left or right side and stay
Add age selections in building menu (click iron age to show ONLY IA buildings)
If an error occurs AUTO REFRESH
X
Weekly Guild Power Contribution of Players - GE+HOFS there's a list of goods contribution, what about GP?
When a player quits a world - enable guild members to **/ apparently this was cut off, oh well...
GB: REMOVE GBs no longer wanted/needed or from players who are inactive from GB list
Contribution List: Hide/Remove Players - SFM-OVERTYPE's Idea
Contribution List: Hide/Remove Players - SFM-OVERTYPE's Idea
MARKET: when you click on trade icon in tech > takes to market with that good filtered out
**^ i forgot to remove this from the list...btw this was implemented partially, even though it got -1's
**^ i forgot to remove this from the list...btw this was implemented partially, even though it got -1's
MILITARY BUILDINGS: Confirmation for unlocking additional slots (no accidental loss of coins & supplies)
Better army managment >>>>> New Army Management<<<<<
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