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ability to sell /store Buildings while in reconstruction mode

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Shad23

Emperor
Proposal:
when in reconstruction mode we should have the option to select buildings to be sold and buildings to be stored at the "finishing" check-out

Have you checked the forums for the same or similar idea
yes - not able to find another similar one a part from in archieved ideas
here : https://forum.en.forgeofempires.com...om-the-reconstruction-menu.45928/#post-459219

Reason:
- will open the door for better planning and strategizing

Details:
- in the current format the "strategic" aspect of rebuilding of the settlement is made obsolete by the fact you need to store/sell the buildings WAY BEFORE you start rebuilding it.
- it will open the way for better planning and a new fun aspect for the game - to be able to predict / plan the next phase of your development.

Visual Aids:
N/A

Balance/Abuse Prevention:
- the game is not made easy-er (I'll argue that it makes you think for the strategic aspect of what to sell/store... )
- the game will have a new layer of planing and strategy development
- can have a cool-down period of 24 hours after 1 "finalized" rebuild
 

Knight of ICE

It is reconstruction mode. At the "finishing" check-out you will still need to have all buildings back in your city. What would be the benefits of having them selected to be sold or stored after that? You can achieve the same by placing them together in the part of your city you want to renew.
 

Shad23

Emperor
when renewing you don't always have space you need to place example a GB you might need then to go back to city store a building go back to recontruction mode place city as wanted , sometimes by renewing your city you don't have enough roads to finish city + by adding this you could have acces to event buildings you want to place in city or place back in inventory for more space to build what you want it's just something that would save some clics realy cause store building already exists but sometimes while reconstructing you wish you could use it from there instead of going back to city then going to inventory so many useless clics
 

Knight of ICE

So what is it you want? You are saying two different things now. First you want to "select" buildings to be sold or stored at the finishing check-out, which means nothing more than marking them. Now it seems you want to be able to sell and store buildings during reconstruction mode and that is somethinng totally different and in my eyes DNS, cause you are changing what reconstruction mode is about. Another problem I see with this is that everything you do in reconstruction mode is temporary. If you do not like the outcome you can change it back. You can not when you sell a building. You can when you store a building, but you will lose a kit. Reconstruction mode is temporary and you want to add elements to it that are final. I can already see the tickets Support will be getting from players that accidently sold a building in reconstructionn mode.
 

larieu

Private
In the temporary mode you "predict" your actions.

When "happy" with the output by selecting "save/checkout"
- all marked to be sold building(s)/items will go through sell process,
- all marked to be stored will be checked against the storage kits ( if storage kits number is bigger or equal with the desired stored buildings the action can be performed ),
- then (not before selling the items on the first step) your resources will be checked against buying new items ( roads/buildings,....)

IF all "requirements" are met THEN the new layout will be placed into your new cityscape all the resources from sell action will be credited (MUST BE DONE BEFORE DEBITING NEW ITEMS) and all the resources needed to buy new stuff debited. All new items will start as "in building progress ( as you just place it it down to be build with the whole time to wait to the finished building from scratch )

in this moment the actions will become "permanent"

In my view the gain in fun planning the new cityscape is enormous for the game with little to no impact on other game abilities.

@Knight of ICE
What would be the benefits of having them selected to be sold or stored after that? You can achieve the same by placing them together in the part of your city you want to renew.

In his new way you are not limited to a zone in your city where you can do more stuff.
You can change a lot in the layout. EVERYWHERE.
It will be beneficial especially when you change eras or after events where you gained new resources.

@Knight of ICE
Now it seems you want to be able to sell and store buildings during reconstruction mode and that is somethinng totally different and in my eyes DNS, cause you are changing what reconstruction mode is about.

In my eyes the reconstruction mode is exactly this.
Ability to plan and reconstruct the city in a new way.
This will add a new fun layer to the game.

As example:
In real life. If you have a venue( let's say you own a block of flats) . When planing to reconstruct something (let's say you need to keep it up to the regulations for tennants) . You create the plan. You "dismantle" the thing you don't plan to have any more. You sell whatever you can (In order to minimise the mpact in you budget) . You buy new stuff which need to be delivered/placed/reconstructed in the new layout you desire. You wait the time of building process and "voila" you have the new layout.
 

Knight of ICE

In the temporary mode you "predict" your actions.

When "happy" with the output by selecting "save/checkout"
- all marked to be sold building(s)/items will go through sell process,
- all marked to be stored will be checked against the storage kits ( if storage kits number is bigger or equal with the desired stored buildings the action can be performed ),
- then (not before selling the items on the first step) your resources will be checked against buying new items ( roads/buildings,....)

IF all "requirements" are met THEN the new layout will be placed into your new cityscape all the resources from sell action will be credited (MUST BE DONE BEFORE DEBITING NEW ITEMS) and all the resources needed to buy new stuff debited. All new items will start as "in building progress ( as you just place it it down to be build with the whole time to wait to the finished building from scratch )

in this moment the actions will become "permanent"

That is a 3rd version of the proposal and absolutely DNS.

This game is meant to have a lot of strategy to it. That is the purpose of the reconstruction mode as well. What you are trying to do is have reconstructionn mode do the reconstruction for you. You mark buildings, offer it to the system and let the system decide if it is possible or not. That is DNS every day, all day.
 

larieu

Private
@Knight of ICE
That is a 3rd version of the proposal and absolutely DNS.

This game is meant to have a lot of strategy to it. That is the purpose of the reconstruction mode as well. What you are trying to do is have reconstructionn mode do the reconstruction for you. You mark buildings, offer it to the system and let the system decide if it is possible or not. That is DNS every day, all day.
Au contraire

1."simple version"
You select some buildings to be sold, ( this will be sold at the exit moment - NO DECISION FROM THE SYSTEM - it is YOUR DECISION)
You select which one to be kept ( mark them as to be stored ) THE SYSTEM ONLY CHECKS if you have enough "store building" in your inventory ( TO NOT BE ABUSED AS A WAY AROUND OF THE FACT YOU DON'T HAVE THEM - again NO DECISION from the system - IT IS YOUR DECISION )

ALL THIS ITEMS will not count as "MUST TO BE PLACED ON THE NEW LAYOUT" to be able to check out
( like you have now - you just need to place garbage in the planed new layout , then need to sell each one separately ( with the risk to click on the wrong one ) )

You temporary store buildings which you keep
Plan the new layout (without bloatware of the unnecessary items) and lay the new cityscape
When happy and push "checkout" with confirm
You have the new layout WITHOUT bloatware and all the sold items give you the resources as a normal sale
You have all marked to be stored items in the storage (inventory)

NO DIFFERENCE from now EXCEPT the fact you get rid of the bloatware at checkout


2."middle version"
add to the previous one this perks

- you can select in the rebuilding mode to lay buildings you already have in the inventory (either stored ones or gained ones)
- at the checkout they will be taken from your inventory and start rebuilding/place them in the places YOU chose for the new layout
( no decision from the system other than if you have them already in inventory - to not abuse the system)


3."best version"
add to "middle version" the following perks

- you can chose to "buy"(aka "construct" ) new buildings you have access to. (like when you lay a new building)
- IT IS YOUR DECISION where to place them
the system needs to check against abuse that you have enough resources to build that/(those) building/(s)
Again no decision made by the system

As anyone with a bit of planing in mind can see

1.
the system will decide ONLY IF YOU HAVE THE DESIRED "store building" into your inventory

2.
the system need only to check that you really own those new added items from the inventory

3.
the system checks only that you have the resources

PLAYER DECIDE THE STRATEGY
 

Knight of ICE

Player decides the strategy, but has the system check if the strategy is correct. System checks if you have enough storage kits. No more chance you start storing buildings and then find out you have made a mistake and misjudged the number of buildings you can store. Same goes for selling and placing new buildings. System is preventing you to make mistakes.
 

larieu

Private
I don't see your point
I can plan now in the same way the only difference is that you spend your time fiddle with the town and you can by mistake click on the wrong building "LIVE" because YOU CANNOT BE IN RECONSTRUCTION MODE
Which
is the main point for the reconstructions mode
- to reconstruct in a "temporary" ( sandpit / safe mode ...) until you are happy with the output.without affecting the production times

this is how I see it
you tell me that reconstruction mode is not meant to be used like this?
do I abuse the system by reconstructing my town in "safe mode" and not doing it "live"?
 
@Knight of ICE

Au contraire

1."simple version"
You select some buildings to be sold, ( this will be sold at the exit moment - NO DECISION FROM THE SYSTEM - it is YOUR DECISION)
You select which one to be kept ( mark them as to be stored ) THE SYSTEM ONLY CHECKS if you have enough "store building" in your inventory ( TO NOT BE ABUSED AS A WAY AROUND OF THE FACT YOU DON'T HAVE THEM - again NO DECISION from the system - IT IS YOUR DECISION )

ALL THIS ITEMS will not count as "MUST TO BE PLACED ON THE NEW LAYOUT" to be able to check out
( like you have now - you just need to place garbage in the planed new layout , then need to sell each one separately ( with the risk to click on the wrong one ) )

You temporary store buildings which you keep
Plan the new layout (without bloatware of the unnecessary items) and lay the new cityscape
When happy and push "checkout" with confirm
You have the new layout WITHOUT bloatware and all the sold items give you the resources as a normal sale
You have all marked to be stored items in the storage (inventory)

NO DIFFERENCE from now EXCEPT the fact you get rid of the bloatware at checkout


2."middle version"
add to the previous one this perks

- you can select in the rebuilding mode to lay buildings you already have in the inventory (either stored ones or gained ones)
- at the checkout they will be taken from your inventory and start rebuilding/place them in the places YOU chose for the new layout
( no decision from the system other than if you have them already in inventory - to not abuse the system)


3."best version"
add to "middle version" the following perks

- you can chose to "buy"(aka "construct" ) new buildings you have access to. (like when you lay a new building)
- IT IS YOUR DECISION where to place them
the system needs to check against abuse that you have enough resources to build that/(those) building/(s)
Again no decision made by the system

As anyone with a bit of planing in mind can see

1.
the system will decide ONLY IF YOU HAVE THE DESIRED "store building" into your inventory

2.
the system need only to check that you really own those new added items from the inventory

3.
the system checks only that you have the resources

PLAYER DECIDE THE STRATEGY
Inventory perfectly does the job of adding a new building. Reconstruction rely on the existing building.

From the live city, while try to sell any building there are chances of deleting the roads by mistake in mobile, hope it happens same in PC too. But not able to understand the purpose of storing buildings and adding a new building through reconstruction mode.

I understood like considering the Harvest Barn entire building set in your inventory which is not added in the city but already you have one entire set of harvest barn buildings in the city. Now, you want to plan the structure in your city through reconstruction mode without breaking the production bonus of old building set and properly arrange new building set of harvest barn. In this way, you can plan nicely to avoid the misplaced bonuses of harvest barn set buildings by using store or sell option as per your wish in the reconstruction mode. Is my understanding correct with the proposed idea? Sorry if I confused you!!
 

larieu

Private
Inventory perfectly does the job of adding a new building
Let's agree to disagree

Inventory gives you the opportunity to use a building LIVE. FULL STOP - no strategy involved.
It has nothing to do with planning and/or strategy
Reconstruction like it is now only gives the opportunity to to mess around with existing buildings "to not lose the production time ONLY" (even for the buildings which you'll lose the time by moving - as long as you time your rebuild finishing time )
As it is now it is not a tool for planing and/or strategy
You are forced to sell the buildings beforehand and then start to rebuild (transforming the rebuilding into a hurry... hurry.... LIVE action )
You are forced to let empty places and hurry to finish the rebuilding ( once you sold the buildings ... ) otherwise you cannot use the space for the time of rebuilding
Once you are forced to sell buildings PRIOR to rebuilding it is basically almost useless as a planing tool.
THE MAIN SCOPE FOR REBUILDING NOW = TO NOT LOSE PRODUCTION TIME DURING THE REBUILDING
become OBSOLETE in the moment you are forced to sell buildings BEFOREHAND
I am flabbergasted how you cannot see the fun layer of strategy which will bring this added layer.

the minimum request of this proposal is to add the fun layer of strategy/planing to reconstruction
1."simple version"

the second version improve on that by the fact it gives the opportunity to use inventory in rebuilding ( not live ) as strategy/planing
2."middle version"

the third one add to that the layer of being able to use resources to plan/strategize your settlement
3."best version"

all three versions will add to strategy part of the game
and will bring the "rebuilding" from a tool to not lose production time into the more broad spectrum of the game ( strategy / planing )
 
Inventory gives you the opportunity to use a building LIVE. FULL STOP - no strategy involved.
It has nothing to do with planning and/or strategy
How, then what stopping you to not place all buildings from inventory. Is your inventory empty always? If you place any building from inventory you no need to spend the coins or supplies. It's an area to bookmark your necessary buildings until required space available in the city. Without planning, you cannot simply place any building from inventory since each building has its own dimension of space allotted.
You are forced to sell the buildings beforehand and then start to rebuild (transforming the rebuilding into a hurry... hurry.... LIVE action )
You are forced to let empty places and hurry to finish the rebuilding ( once you sold the buildings ... ) otherwise you cannot use the space for the time of rebuilding
Once you are forced to sell buildings PRIOR to rebuilding it is basically almost useless as a planing tool.
Who forces? It's a decision to make some advancement to the city. In some event scenarios, it has been played around differently rather than just a selling decision.

Mix of inventory with reconstruction is doesn't fit correctly. Inno calling our city as "strategy city" but this proposed idea considering it as a editing word document, where you can add, edit or erase few lines in the document(buildings).
the minimum request of this proposal is to add the fun layer of strategy/planing to reconstruction
1."simple version"

the second version improve on that by the fact it gives the opportunity to use inventory in rebuilding ( not live ) as strategy/planing
2."middle version"

the third one add to that the layer of being able to use resources to plan/strategize your settlement
3."best version"

all three versions will add to strategy part of the game
and will bring the "rebuilding" from a tool to not lose production time into the more broad spectrum of the game ( strategy / planing )
All three versions seems pointless, because, already reconstruction does the strategy/planning. Using inventory items in the reconstruction mode, doesn't tell about the buildings connected with correct sequences due to building not created in the city yet (harvest barn set buildings connected sequence with main building). Instead of store option, can support for removing the building through reconstruction mode which is quite relevant but not support for sell or store option which doesn't fit with all scenarios.
 

larieu

Private
How, then what stopping you to not place all buildings from inventory. Is your inventory empty always? If you place any building from inventory you no need to spend the coins or supplies. It's an area to bookmark your necessary buildings until required space available in the city. Without planning, you cannot simply place any building from inventory since each building has its own dimension of space allotted.
the simple fact I want to plan it in advance
let's say
I want after next collect of my buildings to sell them and then replace them with something from inventory
As long as they still produce you cannot sell them
If you wait and then sell you basically live sell them and then you bring things from inventory
The rebuilding is futile as a planing/strategy making
Strategy is ..... nowhere here
As it is
YOU ARE FORCED TO DO IT LIVE

Who forces? It's a decision to make some advancement to the city. In some event scenarios, it has been played around differently rather than just a selling decision.
As you see in the scenario above
YOU ARE FORCED TO SELL BEFOREHAND
and the rebuilding main utility ( remember we agreed that the rebuilding tool is to rearrange your settlement without losing production time ) is becoming useless
You are forced to sell in order to rearrange your city in that scenario
By this you start to lose production time. >>>>> rebuilding = NULL
I am not able to use the rebuilding process almost at any time because I plan and when the plan is done .... I don't need the rebuilding
IT IS USELESS as it is now
the only moment I need it is when I want to move buildings which lose the production time ( hence strategy ) but you cannot use it for regular buildings


All three versions seems pointless, because, already reconstruction does the strategy/planning. Using inventory items in the reconstruction mode, doesn't tell about the buildings connected with correct sequences due to building not created in the city yet (harvest barn set buildings connected sequence with main building). Instead of store option, can support for removing the building through reconstruction mode which is quite relevant but not support for sell or store option which doesn't fit with all scenarios.
as you see above all this phrase = NULL
it is only a way to not change
- either because the developers ( you being part of them are lasy
- either you are a "purist" = let's keep things as they where when I ( with a huge ego on this ) started and not do anything better/nicer for other to catch up or like the game to change what you like.
 

Knight of ICE

This discussion is starting to get out of hand. It has become a repetition of arguments and there absolutely is no need for the insults. In the end it is DNS and it is not getting enough support even if it was not, so I am locking and archiving it.
 
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