DeletedUser
Hi everyone, just felt the need to share a few thoughts on the game.
First, I would like to congratulate the whole team behind the scenes...There are certain aspects I admire to this game. Arts and music are extraordinary and immersive, the mechanics that rule the progress of the game is a fresh and innovative approach. The game itself is very well balanced in many ways. I love the fact that the fighting system requires real tactics instead of solely depending on firepower, that I cannot be bullied or that the game adjusts easily to any time schedule without any serious compromises. And I really appreciate that there is a team supporting and preparing new content...
If I was to answer the question how can one make this game better I would focus on two points. The first one is on economy. The market system is static. You need some goods in the game in order to progress so, you plan ahead, do some guild trading, store what you want and the all of a sudden the goods production plays no role - market is dead. So at the end game -and this game is relatively short- you can't play trading. I am sure that the developers are aware of this - and I understand that this is why they chose to put a penalty for trading outside the guild, but in my opinion the game looses a part of its potential. So what is needed is an activity in game that would consume goods in a non predictable way.
The second point which is in a way a generalization to the first has to do with what to do when you fimally reach the current end of the ages, while waiting for new content to be implemented. There are forge points gone wasted, resources and gold pilling up in your vaults (imagine the inflation), goods rotting in the warehouses...so what is needed here is a bottomless pit where you can invest your excessive production for minor benefits...could be diamonds, could be medals, upgrades or just glory, it does not really matter, something that will keep your interest keen on the game. What would this bottomless pit be? I am sure the developers can work something out. It could be a minigame, or a communal project, new demanding research paths, random events...whatever suits the game better.
I suspect that the developers have consciously chosen not overburden the game with activities and in general terms I like the "clean" way the game is structured. Yet I believe that if these points were considered even at a cost of complexity it would result in more addicting and integrated game.
Again my thanks for all your efforts
First, I would like to congratulate the whole team behind the scenes...There are certain aspects I admire to this game. Arts and music are extraordinary and immersive, the mechanics that rule the progress of the game is a fresh and innovative approach. The game itself is very well balanced in many ways. I love the fact that the fighting system requires real tactics instead of solely depending on firepower, that I cannot be bullied or that the game adjusts easily to any time schedule without any serious compromises. And I really appreciate that there is a team supporting and preparing new content...
If I was to answer the question how can one make this game better I would focus on two points. The first one is on economy. The market system is static. You need some goods in the game in order to progress so, you plan ahead, do some guild trading, store what you want and the all of a sudden the goods production plays no role - market is dead. So at the end game -and this game is relatively short- you can't play trading. I am sure that the developers are aware of this - and I understand that this is why they chose to put a penalty for trading outside the guild, but in my opinion the game looses a part of its potential. So what is needed is an activity in game that would consume goods in a non predictable way.
The second point which is in a way a generalization to the first has to do with what to do when you fimally reach the current end of the ages, while waiting for new content to be implemented. There are forge points gone wasted, resources and gold pilling up in your vaults (imagine the inflation), goods rotting in the warehouses...so what is needed here is a bottomless pit where you can invest your excessive production for minor benefits...could be diamonds, could be medals, upgrades or just glory, it does not really matter, something that will keep your interest keen on the game. What would this bottomless pit be? I am sure the developers can work something out. It could be a minigame, or a communal project, new demanding research paths, random events...whatever suits the game better.
I suspect that the developers have consciously chosen not overburden the game with activities and in general terms I like the "clean" way the game is structured. Yet I believe that if these points were considered even at a cost of complexity it would result in more addicting and integrated game.
Again my thanks for all your efforts