DeletedUser114565
Proposal: A 60-day famine event that struck the worlds
Have you checked for similar ideas?: Can’t find in the Other Category
Reason: To add realistic events and see how this event will impact strategies as well as the layout of the cities
Details: The Oracle of Delphi showed a sign of misfortune coming to the worlds and the followers interpreted and concluded that a 60-day famine will struck the worlds when the limited goods resource became more limited. During the 60-day period, all of buildings that produce goods will have its productivity reduced to 3/5 of the current production rate.
Amount of time to produce goods not affected.
Coins and supplies required to produce the goods got halved.
GB production of goods got reduced proportionately.
Special buildings production of goods got reduced proportionately.
Unboosted goods building will not be affected.
Production rate of coins and supplies will not be affected.
Recurring events like Christmas and other events can run simultaneously.
Balance: Cities that are normally inclined with negotiations rather than fighting will have to suffer and may halt exploration in the continent map. Guild expedition may suffer a blow. Cities that are normally inclined with fighting will have to suffer but not sure how. Not really sure how this will affect the players in each age so not sure what balance to offer. Daily quest rewards and events quest rewards will increase if the challenge requires spending of goods.
Visual Aids: None
Have you checked for similar ideas?: Can’t find in the Other Category
Reason: To add realistic events and see how this event will impact strategies as well as the layout of the cities
Details: The Oracle of Delphi showed a sign of misfortune coming to the worlds and the followers interpreted and concluded that a 60-day famine will struck the worlds when the limited goods resource became more limited. During the 60-day period, all of buildings that produce goods will have its productivity reduced to 3/5 of the current production rate.
Amount of time to produce goods not affected.
Coins and supplies required to produce the goods got halved.
GB production of goods got reduced proportionately.
Special buildings production of goods got reduced proportionately.
Unboosted goods building will not be affected.
Production rate of coins and supplies will not be affected.
Recurring events like Christmas and other events can run simultaneously.
Balance: Cities that are normally inclined with negotiations rather than fighting will have to suffer and may halt exploration in the continent map. Guild expedition may suffer a blow. Cities that are normally inclined with fighting will have to suffer but not sure how. Not really sure how this will affect the players in each age so not sure what balance to offer. Daily quest rewards and events quest rewards will increase if the challenge requires spending of goods.
Visual Aids: None