DeletedUser
I've been playing the ME age since it came in on Wed and if the point of the GB/WW goods change was to slow down players progression it ain't working... I'm already facing numerous daily attacks from battle tanks and in some cases accompanied with bazzoka's...
Also... with diamond players choosing now to pay their way through the tech tree and on a whole skipping goods production... it compounds the problem for us cheapo players to find goods to trade in the first few days/weeks...
Every GB collection time when I see my GB/WW's giving me 2x the wrong CA goods is a reminder of what I have lost and the goods are just getting traded for the required goods from other disgruntled guild mates ditching their own unwanted Gb produced CA goods (and they are going to be even more useless when I reduce my 11 goods building once the tech tree is completed)... If the challenge was to make me build goods buildings I already had that challenge when I was in the Bronze and Iron Age's... that's why I acquired my Great Buidings...
If they had made GB/WW's plunderable I wouldn't have liked it but could of at least have understood it... but I'm still struggling at the moment to appreciate what enhancement this is bringing to my gameplay experience and the silence from INNO is deafening... it would be nice if they gave us some teasers of what plans are in the offering that required this change to enhance the game... because if it was done just to annoy me it's working...
Also... with diamond players choosing now to pay their way through the tech tree and on a whole skipping goods production... it compounds the problem for us cheapo players to find goods to trade in the first few days/weeks...
Every GB collection time when I see my GB/WW's giving me 2x the wrong CA goods is a reminder of what I have lost and the goods are just getting traded for the required goods from other disgruntled guild mates ditching their own unwanted Gb produced CA goods (and they are going to be even more useless when I reduce my 11 goods building once the tech tree is completed)... If the challenge was to make me build goods buildings I already had that challenge when I was in the Bronze and Iron Age's... that's why I acquired my Great Buidings...
If they had made GB/WW's plunderable I wouldn't have liked it but could of at least have understood it... but I'm still struggling at the moment to appreciate what enhancement this is bringing to my gameplay experience and the silence from INNO is deafening... it would be nice if they gave us some teasers of what plans are in the offering that required this change to enhance the game... because if it was done just to annoy me it's working...
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