Dear forum reader,
To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can REGISTER HERE!
Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
We are looking for you!
Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
Take a look at our recruitment page for more information and how you can apply:
Forum Contests
Won't you join us for out latest contest?
You can check out the newest one here.
Looking at another site, I can see that last year each rush quest was 5 stars and daily quest 15 stars. This year that has been doubled to 10 and 30 stars. I'll leave it to the maths experts, but it seems like double the stars for a third less matches.
You are not up against every other guild in GE. You are in a league with up to 7 other guilds each week, so you will always be on the screen. A lot of guilds will look for a percentage of 100% in the final score, as being ok. (That is every member completing 64/64 encounters). Some guilds look...
True, but not quite the whole story. You will receive the boss reward, win or die, but only if you survive will you get the bonus for the remaining cards
I'm quite enjoying this event. Actually having to think makes a nice change from the usual mind numbing minigames. The only bit I'm unsure of at the moment is quantity of teeth to use per run, but that will be part of the learning curve. Might dig out some Steve Jackson books out of nostalgia...
I'm certainly seeing a lot less event currency than I was. It seemed like it dropped when I finished the rush quests and caught up on the daily quests (around quest 40). Almost as if the incidents are returning a percentage of quest currency earned that / previous day.
Can't see any reason why...
The Witch Doctor change does seem strange. All production options are for supplies, the same as Fan Shop, Confectionary and Foeberge Shop, and it is now in a carousel with Cider Mill and Rosarium, which produce different things depending on time. Surely all the supply only buildings should be in...
It sounds like you are suggesting an option that would basically be the same as is available in Message Centre -Social, but that would remove the need to close the box every time you want to do another action.