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Then it could be like GE, and not automatically open the next level until all nodes are done (=all relics collected). But a QI officer can manually open it when the level boss is beaten even if some nodes aren't done.
Same, it would have been nice to build it in my city, given I've played GVG since it was first introduced to the game. But with those stats, it's not worth the space in SAT.
I suppose it makes sense overall, though. Inno takes away one of the best features of the game (because it made them no...
It is safe to say the new GBG championship is utterly absurd. Guilds that won in Platinum or in lower Diamond (taking them to 1k Diamond) are ranked above guilds that started the season in 1k Diamond. The current rank 1 guild in the Championship won in Platinum. This is a wonderful example of...
I've had that too, but I figured they'd get tired of me posting pics of the weird assortments I'm getting. Point remains the same. Those of us who opted out of unit stacking, I'm sure mostly don't want this dire mess.
Inno, it has to be said when I read you were reworking the stacking system, I thought to myself, great, that sounds better and I have it disabled on my game anyway so it doesn't affect me. But this mess that's been created affects all of us, including those of us who don't even have the stacking...
I've noticed the same thing. I wouldn't say it's most of the 80% off sectors, but definitely some of them. And yes, just like some of the 3 SC sectors of the past.
On another subject - I've never understood why lower leagues pay the same goods for buildings, even though they get proportionally...
Another one here who dislikes the stacking of the quest givers. The buffs being stacked is somewhat less annoying only because when the Blue Galaxy has uses left at least that is the top buff that appears ...
It does indeed appear it was a known issue - known 6 days ago on the Beta forum. Again, why are updates pushed to the live servers without bugs discovered on the beta server being fixed first?
Option to hide damaged units would be fab. Or I'd be happy with a stack of a full health unit type, and a stack of damaged units with the 'healthiest' at the top. So that there was only one pile of damaged units, not a long row of them.