Dear forum reader,
To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can REGISTER HERE!
Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
We are looking for you!
Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
Take a look at our recruitment page for more information and how you can apply:
Forum Contests
Won't you join us for out latest contest?
You can check out the newest one here.
Looking at the new changes after testing them i think the maps will need to be changes to have many nodes open right from the start of the map
For smaller teams its just unlikely they will have strong enough teams to clear a full red or a full blue node to open up the map to get other nodes...
wow
damn haha starting to understand the challenges inno have no matter the changes someone will be disappointed i will try and explain better what i mean.
better QI town planning definitely helps as it means you
they are adding a limiting factor
can cover the cost of the att defence in the...
yeah exactly this is why i love this it has the potential to close the gap in the championship and also allow big player in small guilds to have more fun.
i like the idea of removing the popup theu are just down right bloody annoying
but the little timed small chest thing is just ridiculous also
would be better to have a reward box under the boost bar (that tells you the things like BG turns left or coin boost no idea what its called)
you can...
For example in top guilds the can be on map 6 on day 2 or 3 this makes it so weaker players in there guilds just cant keep up this is now changed with the new level per day means its slows there progression through the maps and allows time for small players to keep up.
As for small guild...
I have 2 towns in solo guild that are iron age with 0 main town att defence and i spend 0 diamonds on the i have tested QI in 9 different guilds ranging from rank 1 to solo guilds and it comes down to better QI town planning.
i love the challenge of maximising the power of the QI town i put a...
Looked over the changes so if i understand these changes right i bloody love them.
The changes to the buying of shards will finally make it so its more balanced for all players.
The map unlocking daily to the next level is a brilliant idea for big guilds and small guilds i have been in big...
I find this event a nice change so many people are saying the game is to busy this event is a very easy event sort of setup the factories then go back to playing foe.
i think of this event as a rest event still something todo but not to demanding on time.
Hard for inno to make a game that is perfect for everyone i find QI fun but should have a few changes to make it more fair on all players the 10 hour collection is a pain for some players make that 20 hours and make it so QI maps have many nodes open all the time so players have more options and...
ATM im doing manual collecting to help with the aiding issue as i cant get the important buildings aided so now i dont collect any rubbish buildings this has reduced my aid requirements by a lot and i still get that att def boost from the buildings im not collecting.
The bonus is all my...
I agree a great solution to the would be make all prize options a selection kit as i might want to build a different building then my guild chooses so no point for me to get the pass for a building i dont want. i think this many options would be making some avoid the pass or QI all together.
in...
Found the event rewards are easy to get found the rivals a little to hard with the get 6 x 6 star jars but over all the event was great loving all the events at the moment.
You would love QI if they made the QI town a 1 time a day build and collect not 2 times a day.
I also made the maps have many nodes open at a time and more interesting nodes to add different challenges QI has massive potential and i also agree bring back gvg but scrap gbg hahaha.
No this would be a handy feature just for basic guild management the list is done for GBG and GE it would be good for QI also. There is no negative effect to keeping the progress list up as most guilds like to organise there teams at the end of rounds.
Donation Nodes: Reduced donation costs for resources, Goods, and Units
Brilliant this needed to happen
the pass idea and shard buying should have 0 effect on how far you can progress as i have stopped doing QI even though i have made my own guide that is better then any other i have seen...