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I've now went though all stages of the game. Being in SAAB I can state that even when all the goods are produced from special buildings rates from true fair trade calculator make sense.
Still after this period of time I can state that this system is pretty complicated and hard to implement to...
Latest updated: Added "Copy to chat" cell to show what should be done on this Round in text form. Example:
Start of Round 2:
Goblin The Great King at Gangadhara:
Place: 1 with investment: 370
Goblin The Great King at BlackHandPirates:
Place: 2 with investment: 155
Goblin The Great King at...
Half a year passed from the topic start. At the moment I see that there is no way this might be a standard. So it's only for certain people to use inside the standing structure to make it more fluid. It's like having an insider information on stockmarket. 1 person will not do much on an...
Agreed on the first 3 things. Need to add one more. Rarity also comes along when you are on new server with only several people in the last ages.
As a general rule yes. But to people who are willing to count their resources - it's good to use true fair as a base to plan the most effective...
Completely true. That means that you chose the most uneffective way possible to produce your IA goods. That's why they cost that much to you. That doesn't mean your trade partners should pay for your FP spendings. They can just trade with other people who just built IA goods buildings.
Thanks for the post. This paragraph makes no sence. But your whole point is partially correct and I agree with some of the points, but not the conclustion you got from it.
There is nothing fare of giving free VF goods to BA player 1:1. Even if VF player got them very cheap they still worth a...
Brilliant notice. That's exactly what I use now. The current "fair" system is 1:1 and 2:1. So I produce the cheapest good from the "true fair" and trade it much better than 2:1 but still much more profitable for me that producing it by "true fair". My trades fly extremely fast.
Thank you for the clarification.
I was answering to particular eaxmple of "I get unwanted goods for helping friend". Still the goods have the price you need to pay (number of tiles used to produce them * time). Doesn't matter what you need now or tomorrow. Every good has it's own space * time...
Yes and No.
Yes there are additional factors like GBs, special buildings, rarity and roads.
No, the don't matter that much. In most cases roads are distributed equally among buildings. Too close to equal distribution to have it as a valuable factor. Rarity is something that ends while lots of...
Main table definitions:
1) Population per square. Shows how many people you get from 1 tile of the most effective (people per tile) non premium residential building from the particular age.
1) 8x8x8 production. Shows how many tiles you need to get 30 goods per day if you place 3x8 hours jobs in...
Yes. And you can see exactly what are those resources in my calculations. Because of 1:1 trade most people build the smallest chain and in the end there is the shortage of the most expensive goods in the era.
Agent is correct. Rarity is something occuring during only few players getting to certain era. It works only for new servers and new ages. With time it balances out so that efficiency is on the first place.
As for efficiency I'll think about adding VF to the document. As I see it now, not too...
1. You have 4 turns. That means you have a chance to waste diamond ins case you test 1 by 1.
2. If you want to test 1 resource it should be gold or supply - they are much cheaper than any other resource.
3. Generally in your case you want to put 1 of each 1 Round. Then gold and supply and only...
Well. You are free to make your guide then. Because there is a serious lack out there. And if you will be doing a 60+% attack and defence guide with Traz Rouges - then I bet not a big number of people will need it because people who played that much know the drill :) My guilde is mostly for new...