Dear forum reader,
To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can REGISTER HERE!
Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.
We are looking for you!
Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
Take a look at our recruitment page for more information and how you can apply:
The Castle System is now open
Kings and Queens, you now have your very own castle for your city. Learn all about our newest feature here!
Do you want to win great prizes? Don't forget to check out the current contest here.
A New World is here!
Our newest world is now open! Read all about it here!
Excellent idea. When GvG fighting time can be of essence. Trying to find, say healthy rouges, from a shortened list of wounded troops can be very time consuming. This seems to the the answer and cannot be difficult to program.
Alcatraz produces unattached military units randomly selected from any unit you can produce. Does this mean that if you disable a military building by moving it away from a road then the associated unit will not be produced?
I was thinking of a named bomb which would only be triggered by that person plundering. It would cause, say, twice the damage of the plundered good to the attackers stash. I think this would work as only a persistent plunderer would be affected.
There is a problem with the game. It occurs when a player is very much stronger than another. He attacks and plunders and there is not a thing the weaker player can do about it.
A possible solution. Named time bombs. The weaker player could plant these bombs in his goods and when plundered it...