• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
  • Forum Contests

    Don't forget to check out the current contests here.

Search results

  1. Cultural Settlements Update - Feedback

    Most probably Industrial Age since then trade from European countries became intense in the Indian sub-continent
  2. Do Not Suggest: New Special Unit: Commander

    The reason of this unit is that it will give the military bonuses as an alternative for many buildings which give military bonuses. (It has to be rare and expensive in Antiques Dealer though)
  3. Do Not Suggest: New Special Unit: Commander

    Well, as I said it will be mainly support unit which mans IT IS MADE PRIMARILY FOR GIVING ATTACK AND DEFENSE BONUS and not the primary choice for offensive roles.
  4. Do Not Suggest: New Special Unit: Commander

    Proposal: Including Commander as a special unit in Forge of Empires. This is a new idea which was not suggested before. Reason: Throughout history, military commanders played a great role in military success in military campaigns. From the iron age to present age (and beyond), many field...
  5. Unformatted: New Special Unit: Commander

    FoE should make a commander special unit who has chivalry, morale and rally and who can be upgraded like champion. He will be an infantry until TE and will act as a NCO or Field Officer. All other strategy games have commanders so we should have one too. I know it will be OP but they can make it...