Kotemendo
Private
Proposal: Drunken Tavern Buddy. Collects incidents.
Many # of Daily tavern visits produce a Drunken Tavern Buddy in main City. The Tavern buddy can look like player’s Avatar. It will bounce across the screen collecting all incidents over city, land and ocean.
Reason:
Players often do not get a full tavern.
Idea encourages players to visit taverns.
Details:
Explain the specifics of your proposal. How will it work?
Game: Pong
Balance:
1.Aid all button removed.
2. Better than using a Great Building to click and drag over roads.
3. Timing with Event Incident collection will become a challenge for players.
4. Story Tab incidents - no change
5.Video Ad incidents - no change
Abuse Prevention:
Start Action takes place inside tavern.
Summary:
Visit (#)taverns per day produces a tavern buddy that looks like avatar bouncing across the screen (like Pong game) and collects incidents.
Many # of Daily tavern visits produce a Drunken Tavern Buddy in main City. The Tavern buddy can look like player’s Avatar. It will bounce across the screen collecting all incidents over city, land and ocean.
Reason:
Players often do not get a full tavern.
Idea encourages players to visit taverns.
Details:
Explain the specifics of your proposal. How will it work?
- player (# ) visits taverns.
- Plater returns to City,
- clicks on their own tavern,
- Sees their own avatar inside the tavern.
- Clicks own avatar
- Avatar floats across the screen randomly
- Avatar all collects incidents (town, land, water) for a limited time.
Game: Pong
Balance:
1.Aid all button removed.
2. Better than using a Great Building to click and drag over roads.
3. Timing with Event Incident collection will become a challenge for players.
4. Story Tab incidents - no change
5.Video Ad incidents - no change
Abuse Prevention:
Start Action takes place inside tavern.
Summary:
Visit (#)taverns per day produces a tavern buddy that looks like avatar bouncing across the screen (like Pong game) and collects incidents.