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Other Guild Vs Guild Updates

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Addonexus

Chief Warrant Officer
1. remove BA units from AA map
2. 24h protection after taking a sector (time is needed for defending the sector)
3. 24h cooldown, after releasing a sector, you cant siege that sector the next 24h, but you can kill sieges on it
4. reduce points given from destroyed army after XXX battles are done wihin 24h, lets say, after 200 battles in one day, reduce by 50%, after 300 battles in one day, reduce points by 75%. reset the battles to 0 sametime as daily calculation (only GvG battles count here, not hood or map). for more fair numbers, inno can check how many battles average fighters do, and set the numbers
 

DeletedUser114055

3. 24h cooldown, after releasing a sector, you cant siege that sector the next 24h, but you can kill sieges on it

THIS :D:D
Easy way to avoid Map blocking, which is a big issue in some worlds and servers, where 1 guild can block 70% of the map by releasing re-taking 3-4 sectors, and not getting sectors near landing zones, to keep them greyed out.
Which is more problematic than time zones.

Keep the 1 reset time!
But must wait 2 resets to retake a released sector. (24hr+1minute) if done right before reset.

Another fix: make EVERY landing Zone available, not only base one in maps
 
Yes, 24h - or 4, 6, 8, 12h (whatever) - protection and resiege block from the time a sector is captured or released; not from a certain time of day (8pm currently).
 
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DeletedUser112017

I'm just hoping Inno won't pull back because of a couple of whiners around here.

Suggested changes are both good and needed to keep GvG alive.
 

DeletedUser

THIS :D:D
.

Another fix: make EVERY landing Zone available, not only base one in maps

i'd fogoten about this,make every sector around the edge of all maps a landing zone,would be a great change

make filling up DAs more expensive

try the 4hr recalcs,you need to be able to move hq also,defending guilds will have to sleep less,need to make it so more peeps get interested in doing it

evrything else is ok

some peeps keep on about getting rid of spears WHY? its AA(ALL AGES),theres no point in getting rid of them can just use rogs if they go,chew on those
 
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DeletedUser

I'm just hoping Inno won't pull back because of a couple of whiners around here.

Suggested changes are both good and needed to keep GvG alive.

i still think after farmville battlefield has been out for a couple of months GVG will be down the pan,quoting figures like politicians do
 

DeletedUser118001

I am not sure if it has already been mentioned, will the Bug Fixes include fixing the Event log? At the moment the Event log only shows some of what happened but not all. It seems like some events are missing from the logs.

In addition to the bug fixes above, I would suggest the following:

* Summary log (Yellow Star - All) - show what happened (what sectors have been conquered, etc) within the last 7 days, similar to the event logs in the Town Hall.

* Detailed logs (Guild and Enemy) show what happened either:
- since the last daily calculation if the daily calculation remains on a 24-hour timer; OR
- within the last 24 hours if the daily calculation changes to a 4-hourly calculation
 
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Ceban

Brigadier-General
I'm just hoping Inno won't pull back because of a couple of whiners around here.

Suggested changes are both good and needed to keep GvG alive.
'couple of whiners' is majority here to inform you that your calculations are off and if to some is normal to neglect their jobs and childrens cause of calc every 4 hours to majority it isnt...
 
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'couple of whiners' is majority here to inform you if you cant count and if to some is normal to neglect their jobs and childrens cause of calc every 4 hours to majority it isnt...
Nah, you (we) are a minority (whiners or not). The majority of FOE players are not even able to have a little fun in GvG, because most of the action happens only one time a day around reset. The rest of the day/night most of the LZs are shielded.
 

DeletedUser114273

It would be nice if guild members could donate troops to the guild treasury (also on phone), so the GvG players can use them as DAs (not as fighting troops). Coz a lot of guild members don't have acces to GvG, but they could still help with their troops. That way a 4h recalc time should be enough to fill sectors before the shield drops. Then you have 6 recalcs a day to plan your attacks and defend your new territories. Everyone gets to play and it's still fair.
 

DeletedUser96901

but only unattached ones :rolleyes:

donating attached ones and producing new ones but not placing them in DA immediately would be abusing this new feature
 

Emberguard

Legend
but only unattached ones :rolleyes:

donating attached ones and producing new ones but not placing them in DA immediately would be abusing this new feature
While we’re at it why not make it an entirely new “guild treasury” GB specialising in troops (with the GB being the only way to contribute troops) as that’s essentially what you’d be making the Alcatraz if you could donate unattached troops
 

DeletedUser108359

It would be nice if guild members could donate troops to the guild treasury (also on phone), so the GvG players can use them as DAs (not as fighting troops). Coz a lot of guild members don't have acces to GvG, but they could still help with their troops. That way a 4h recalc time should be enough to fill sectors before the shield drops. Then you have 6 recalcs a day to plan your attacks and defend your new territories. Everyone gets to play and it's still fair.

Actually, i rather like this idea. +1
However at the moment non gvg playing guild members can still place da's at any time, the leaders just need to unlock the slots.
This idea would be nice for mobile players though, who have zero access to the gvg map. They could donate unattached troops into the guild "barracks" and leaders could then place these troops where best needed.
If attached troops were donated, the player would not be able to produce more until the troops were placed. Much like the way the normal army works now.
 

DeletedUser112017

'couple of whiners' is majority here to inform you if you cant count and if to some is normal to neglect their jobs and childrens cause of calc every 4 hours to majority it isnt...
Key is NOT to be on every recalc, but fight when you can.

Also, people might find it easier this way, they can make any plans for their RL day, and fight when time fits them best. They don't have to worry about being at PC at a certain time.

Of course, there will be people who will aim to be on recalc every 4 hours, but now we also have guilds that are watching maps pretty much 24/7, those are people who are neglecting their jobs and families anyway.
 
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DeletedUser96901

currently: all GvG fighters need to be there at the one calculation
new: there need to be 6 groups and each of them have one of those 4 hour recalc

so there will be many new GvG fighters which can't be there at that one time. but one of the other 5 times will be great for them

and that makes it more a guild feature
because people need to work more together
many of the guild need to do it
currently many big guilds only have a few fighters and the rest is not doing GvG

and what is often the answer of those who don't help:
sorry at that time I can't help
 

DeletedUser112017

'couple of whiners' is majority here to inform you if your calculations are off

And one more point, I counted (might not be 100% right as I did it by glancing over - but here are the results):

Players who so far wrote on this thread: 53
Players who are opposing 4hrs "recalc", or are opposing all changes or calling devs incompetent (thus probably that 4hrs timer too): 19
Players who are either supportive of 4hrs "recalc", neutral or didn't express their stance towards it: 34

I can count.

Give or take a few... it's still a minority of people that are expressing their whining about 4hrs recalc. This thread would be the main place where people would start throwing rocks if there was a major negative change. However, that never happened.

I'm not counting the number of posts from each individual, as you wrote many posts with insulting others or boasting about your stats, but the sheer number of posts from one person doesn't make a stance of others any different.
 
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ntnete0

Brigadier-General
All this things they try to do is just a cover to a much bigger problem over all ... i can see similar things happening at my own job ... management actually doesn't have a clear picture of what they want and devs do not get either proper input on what is supposed to be done or even worse they don't give there own opinion on some matters... there is no reason they can't improve overall experience with better API that is much more responsive and for a lack of better description " faster " ... they don't depend to much on separate legacy systems that they couldn't do it better... also they have like a big backlog of stuff they can implement and make better ...
If they still don't work following scrum and agile methodology they should ...
They just need to make a game in to small teams that tackle specific game aspect, assign POs to them and write user stories... in several 3 week sprints they can do wonders to the game over all in no time ... also much faster testing can be done with employment of QAs as from what i see testing for free on beta is not really efficient.... and then they could stop with gimmicks like what they plan now!!!
 

DeletedUser

the bigger problem is not enough peeps are doing gvg if they care about it they should be addressing that first,people say to me its boring as only a handfull of guilds control the maps,so make it better for mavericks/ghosters to get at them
the 4hr recalcs may get more people playing
double the cost of putting DAs in
open up more LZs on all maps,vast areas you cant get to at the mo
 

DeletedUser

And one more point, I counted (might not be 100% right as I did it by glancing over - but here are the results):

Players who so far wrote on this thread: 53
Players who are opposing 4hrs "recalc", or are opposing all changes or calling devs incompetent (thus probably that 4hrs timer too): 19
Players who are either supportive of 4hrs "recalc", neutral or didn't express their stance towards it: 34

I can count. Not sure about you.

Give or take a few... it's still a minority of people that are expressing their whining about 4hrs recalc. This thread would be the main place where people would start throwing rocks if there was a major negative change. However, that never happened.

I'm not counting the number of posts from each individual, as you wrote many posts with insulting others or boasting about your stats (which are actually mediocre), but the sheer number of posts from one person doesn't make a stance of others any different.

many more peeps doing gvg havent posted and all those who say its boring with present setup
 
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