DeletedUser104020
Let players set a priority to how aid from other players is applied. In each players profile, have a list of all buildings in their city that can be aided by others and set a priority as to which will get aided first.
all the eligible buildings in your city will be run through a formula to establish the priority. The order will be determined in this manner:
1. Forge Points (for example Lord's Manor or Pillar of Heroes Level 7)
2. Random good (for example Royal Cascade or Athlete Living Quarters)
3. Goods of age (for example Caravansary or Kiosk)
4. Medals (for example Pole House or Shrine of Awe)
5. Blueprints (for example Shrine of Inspiration)
This refers to the output of the building, and within each group buildings producing higher amounts will always be higher in priority than those producing lower amounts. This means FP producing buildings will always have priority over buildings producing random goods, goods of age, medals and BPs. It also means that a building producing 3 FPs will have priority over a building producing 1 FP.
I'm suggesting that each individual can decide for themselves what they value. I might prefer that supplies be high priority than BPs or goods and might want to move those buildings to a higher priority. But others might want to emphasize FP. Cities are getting big enough and there are so many buildings that it can many times not all buildings will get aided. But if I could pick the priority, then I can make sure that the ones I want are taken care of first. Right now, my buildings are always aided in the same order. And I think it is important to allow players to pick their priorities. We used to post in our descriptions which buildings we wanted other to aid when we had to do the aid by hand. But now with aiding being more autonomous, we can't indicate which buildings are most important to us.
Ideas are collated by the respective CMs and put in a centralized location, in English, as this is the language of InnoGames as a company. This prevents duplication of ideas submitted.
I'm suggesting that each individual can decide for themselves what they value. I might prefer that supplies be high priority than BPs or goods and might want to move those buildings to a higher priority. But others might want to emphasize FP.
My point is that priorities can change during game play from week to week. And my priorities can be different from other people. With cities continuing to get bigger, and buildings and specialty buildings getting smaller (we are all busy shrinking our wishing wells and rogue hideouts), we are able to squeeze more and more buildings that require aid into our city squares. But our guild list, friends list and neighborhood remain the same. Fully maxed out, we have the same maximum amount of 300 people that could aid us in any 24 hour period. And there is always overlap and not everyone can or will aid in a 24 hour period, so the real number will be considerably lower. But with more buildings, we are more and more likely not to be able to get all buildings aided. Therefore, being able to set our own priority, and to be able to change that priority from time to time, would give a different complexion to the game. I get that this might not be a strictly new suggestion, but maybe the conditions of the game have changed enough that it might be considered at this time.Hello
@Agent327 Please don't mix the forum up this is the EN forum, not the US, the EN do not suggest are the following -
- Ideas to make yourself richer.. or make the game easier. The game is meant to be played over time and is meant to have a lot of strategy to it.
- Better units to fight against other units (ie no monster/super units that can sweep all others). New units ideas must be balanced with existing ones.
- Better trade ratios (things are supposed to be limited so there is no account feeding).
- Trading of items other than Goods (this is simply too open to abuse, and is potentially a breach of our game rules).
- Rotating buildings to fit in a different shaped space (placing your buildings in optimum positions is part of the game).
- Holding areas or storing of buildings (it is an intended challenge to work with the space you have).
- Easier access to Diamonds (Diamonds are the lifeblood of the game. We need them bought to pay for servers and everything else. If we gave out easier diamonds then no one would buy them).
Also, @tonymichaels22, what would be on your priority list what not on the current one Hall of Fame is a good start.
Thank you
Great - that still doesn't answer my question from before.My point is that priorities can change during game play from week to week. And my priorities can be different from other people.
My personal preference for right now would be: HoFs first, then SoKs, my premium supply buildings third, then specialty buildings with goods when motivated, then regular supply buildings, then specialty buildings with non-goods when motivated, and finally happiness last.Great - that still doesn't answer my question from before.
If you were to manually set the priority list how much would the order of buildings motivated actually change? Or would it be the same buildings for a different reason?
my question
will we now discuss old ideas in new threads again ?
My point is that priorities can change during game play from week to week. And my priorities can be different from other people. With cities continuing to get bigger, and buildings and specialty buildings getting smaller (we are all busy shrinking our wishing wells and rogue hideouts), we are able to squeeze more and more buildings that require aid into our city squares. But our guild list, friends list and neighborhood remain the same. Fully maxed out, we have the same maximum amount of 300 people that could aid us in any 24 hour period. And there is always overlap and not everyone can or will aid in a 24 hour period, so the real number will be considerably lower. But with more buildings, we are more and more likely not to be able to get all buildings aided. Therefore, being able to set our own priority, and to be able to change that priority from time to time, would give a different complexion to the game. I get that this might not be a strictly new suggestion, but maybe the conditions of the game have changed enough that it might be considered at this time.