DeletedUser4727
Hello Queens and Kings,
The update to 1.128 will take place on Monday June 11th. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
For the detailed description of the changes, please see the list below:
Almost a year ago, we announced that we were moving away from Flash as the main platform for the browser version of Forge of Empires and started on the development of moving the whole game on the more modern and reliable HTML5 platform. A very determined team here at InnoGames was hard at work over this past year to make this possible, and today we're happy to announce that after a long Beta-period, the HTML5-version of the game can now be also used on the live servers!
For now, the Flash version of the game is still the one that will load by default, so if you wish to try HTML5, please make sure to enable the HTML5-version in the game settings:
We're looking forward to your feedback and have created a special feedback thread specifically for HTML5-related comments.
Please keep in mind that the HTML5 version supports all browsers except for Internet Explorer which - for now - continues using the Flash client.
The option to enable the HTML5 client will become available some minutes after the update.
Now, onto other changes coming with this version:
Improvements
- The contribution list in Great Buildings will now show the rewards you can expect for the current level even if there is no contributor yet!
- We have added a lot of new keyboard shortcuts to make controlling the game smoother and faster. In addition to functions like returning to your city with Backspace and closing the current window with Esc (replaced Enter in some instances), you can also see the shortcut for a lot of the buttons right in the game now!
For the full list of new keyboard shortcuts, please use the button below:
Escape Close current window Replaces the 'Enter' key method of closing some windows B Enter/Exit Build Mode Works in city U Open/Close Army Management Works when in cty C Open/Close Message Center Works when in city or GvG continent view X Cancel production Only in production window R Open/close research / tech tree Only from city M Open/close Campaign map From city I Toggle Inventory open/closed Only when in city T Toggle Market open/closed Works in city only G Open/Close Guild window from either City or GVG Continent View E Enter/Leave Guild Expedition Only from city Q Toggle quest overview open/closed Whenever quest overview is accessible V Open GvG / Go back to global GvG view* / Go back to city** From city / *In GvG continent view / **In GvG global view 1 2 3 4 5 6 7 8 9 0
(+numpad)
Space
Select Negotiation Partner / Select Resource for Negotiation / Submit attempt (the confirm button)
Guild Expeditions, within negotiation minigameBackspace Go back to city Anywhere in the game, except for from another person's city, and only when no additional in-game windows are open
[th] Key [/th][th] Effect [/th][th] Notes [/th]
Bug fixes
- We have fixed an issue that could cause a chair in the Friends Tavern to visually remain empty in some instances even if a friend was sitting there.
- The effect of the Temple of Relics was displayed incorrectly in the building menu. This has been fixed.
- The progress bar in the tooltip of the Harbor was not updated to reflect your progress. This should now be correctly reflected there.
- The upper left hex on the battlefield did not highlight correctly to indicate when it was reachable by a unit. This has now been fixed.
- The health of poisoned units that received retaliation damage showed an incorrect value. This should now no longer happen.
- Attempting to invite a friend with a full friends list displayed an error message but still visually changed the person's context menu as if they were a friend until the next login. This has also been adjusted.
- For a very brief period between the winning animation and the victory window appearing, it was possible to forfeit a guild expedition negotiation. This has now been fixed.
- In some instances, the tooltips for the terrain in battles would no longer be displayed. They should always be there again now.
- The icon indicating poison damage was displayed behind transformed rogues. It's now in front of them again.
Thank you for playing Forge of Empires!
If you wish to leave any feedback about this version, please click here or visit us on Facebook!
Sincerely,
The Forge of Empires Team